[(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:visits is 1)[(set:$saw to 4)](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You enter a cavern dimly lit by a torch that is mounted above (if:$door is true)[an open](else:)[a closed] door. There is a long wodden beam pertruding out of a hole in the wall to your right that has a bucket hanging from the end of it. The beam is angled |all>[(if: $saw is 3)[(text-colour:#5c940d)[straight out]](if: $saw > 3)|down>[(text-colour:#a61e4d)[downwards]](if:$saw<3)|up>[(text-colour:#ffec99)[upwards]]].
|=
(link:"<< Exit to Big Bowl")[(goto:"Big bowl")]
|sb>[(display:"sb")]
|=
==>
(if: $door is true)|door>[(link:"Enter Door >>")[(goto:"Seesaw2")]]
<==
(if:$saw<5)[(if:$urn>0)[(link:"Fill Bucket")|fill>[(set:$saw to it + $urn)(set:$urn to 0)(if:$saw is 3)[(replace:?all)[(text-colour:#5c940d)[straight out]](set:$door to true)(show:?door)](if: $saw >3)[(replace:?all)[(text-colour:#a61e4d)[downwards]]](replace:?text)[//You use the urn to fill the bucket.](if:$saw>5)[(set:$urn to it + $saw - 5)(set:$saw to 5)]]]]
(if:$saw>0)[(link:"Empty Bucket")[(set:$saw to 0)(set:$door to false)(replace:?text)[You tip over the bucket and pour the water out.](replace: ?all)[(text-colour:#ffec99)[upwards]](hide:?door)[]]]You enter a small cavern that is only lit by the dim light behind you. In the middle of the room you can see a small object.
(link:"Go Back")[(goto:"seesaw")]
(link:"Pick Up Object")[(set: $urn to 1)You aquired a clay urn.]
(link:"Feel around")[(set: $smallrocks to it+1)You aquired a small rock.](t8n: "fade")+(transition-time:10s)[|origin>[(b4r:"none","none","solid")+(b4r-size:1,1,10)+(b4r-colour:white,white,#0b7285)[(bg:(hsl:0,0,0,0.15))+(box:"X")[You awaken in a dark and musty room. you cannot see your hands in front of your face or any of your surroundings. you do not know where you are and you cannot recall how you got here.]]
(align:"=><=")+(box:"X")[=(link-rerun:"Step Forward")[(replace:?text)[You feel a metal door surronded by a rock wall. there are no handles or keyholes. You step back.]]
(link-rerun:"Step Left")[(replace:?text)[You feel a damp jagged rock wall. You step back.]] (link-repeat:"Step Right")[(show:?switch)(hide:?text)(hide: ?origin)]
(link-rerun:"Step Backward")
[(if: $switch is true)[(t8n-depart: "fade-up")(goto:"Swim")](else:)[(replace:?text)[You trip over a bump on the floor and catch yourself on the sharp rocks pertruding from the wall behind you. When you step on the floor behind you you hear an echo from beneath you. You step back.(set:$back to true)]]]]]
(hidden:)|switch>[You feel a lever in the |all>[(if:$switch is true)[(text-colour:#5c940d)[upwards]](else:)[(text-colour:#a61e4d)[downwards]]] position.
(align:"=><=")+(box:"X")[=(link-repeat:"Step Back")[(show:?origin)(show:?text)(hide:?switch)]
(link-repeat:"Flip Switch")[(if: $switch is true)[(set:$switch to false)(replace:?all)[(text-colour:#a61e4d)[downwards]]](else:)[(set:$switch to true)(replace:?all)[(text-colour:#5c940d)[upwards]]]]]
(text-colour:#0b7285)[|text>[]](set:$breath to 3)(if:$back is true)[You take a large step over the bump on thr ground however when your foot comes down it does not meet the floor and you begin to fall.](else:)[You trip over a bump on the ground and begin to fall. you expect to hit the ground however instead you just continue falling.] You enter a free fall seemling decending a fair distance before you feel an impact and are unable to breath as you realize you are encompassed by frigid water.
===||
==>
(link-repeat:"Swim Forward")[(set: $breath to it-1)(if: $breath <1)[(goto:"Drown")](replace:?text)[You are surrounded by water]]
(link-repeat:"Swim Backward")[(set: $breath to it-1)(if: $breath <1)[(goto:"Drown")](replace:?text)[You are surrounded by water]]
(link:"Swim Left")[(t8n-depart: "fade-right")(goto:"Surface")]
||===
<==
(link-repeat:"Swim Up")[(set: $breath to it-1)(if: $breath <1)[(goto:"Drown")](replace:?text)[You are surrounded by water]]
(link-repeat:"Swim Down")[(set: $breath to it-1)(if: $breath <1)[(goto:"Drown")](replace:?text)[You are surrounded by water]]
(link-repeat:"Swim Right ")[(set: $breath to it-1)(if: $breath <1)[(goto:"Drown")](replace:?text)[You are surrounded by water]]
|==|
(align:"=><=")+(box:"X")[=(link-rerun:"Stay Still")[(replace:?text)[You hear water flowing to your left.]]
(text-colour:#0b7285)[|text>[]]You run out of air.
(link:"Try Again?")[(restart:)][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
|surface>[ (if:visits is 0)[You breach the surface of the water and cough out all of the water that had filled your lungs. ]You are at the center of a massive cavern that is filled with water. You can see a light in the distance ahead of you.
|=====
|sb>[(if:$rope is true)[(display:"sb")](else:)[(if:$smallrocks>0)[(display:"sb")]]]
|||||||===============
(align:"=><=")+(box:"X")[=
(if:$level is 0)[
(if:$rope is true)[(link:"Climb Up")[(goto:"Maze")]
]](link:"Swim Forward")[(t8n-depart: "fade-down")(goto:"Cave entrance")]
(link-rerun:"Swim Left")[(replace:?text)[You feel the edge of the cavern. You swim back.]] (link-rerun:"Swim Right")[(replace:?text)[You come to the edge of the cavern and feel a strong moving stream of water falling from above. You swim back.]]
(link-rerun:"Swim Backward")[(show:?back)(hide:?surface)(hide:?text)]]
(hidden:)|surface2>[You are at the center of massive cavern that is filled with water. You can see a light source coming from a distance ahead of you.
|=====
|sb>[(display:"sb")]
|||||||===============
(align:"=><=")+(box:"X")[=
(link:"Swim Forward")[(goto:"Cave entrance")]
(link-rerun:"Swim Left")[(replace:?text)[You feel the edge of the cavern. You swim back.]] (link-rerun:"Swim Right")[(replace:?text)[You come to the edge of the cavern and feel a strong moving stream of water falling from above. You swim back.]]
(link-rerun:"Swim Backward")[(show:?back)(hide:?surface2)(hide:?text)]](hidden:)|back>[You swim along the edge of the cavern and find a ledge you can climb up onto.
|=====
|sb>[(if:$rope is true)[(display:"sb")](else:)[(if:$smallrocks>0)[(display:"sb")]]]
|||||||===============
(align:"=><=")+(box:"X")[= (link-rerun:"<< Swim Back")[(if:$rope is true)[(show:?surface2)](else:)[(show:?surface)](hide:?back)]
(link-rerun:"Feel Around")[(if:$rope is true)[(if:$smallrock1 is true)[ (replace:?text)[You feel damp, cool rock.]](else:)[(replace:?text)[//Small Rock Aquired!//](set:$smallrock1 to true)(set:$smallrocks to it+1)(replace:?sb)[(display:"sb")]]](else:)[(replace:?text)[//Rope Aquired!//](set:$rope to true)(replace:?sb)[(display:"sb")]]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets\light.png"” width="100%"/>
(if: visits is 0)[You swim towards the light, revealing a cave as it's source. ]You are at the entrance of a dimly lit cave by the edge of a large body of water.
|=
(link:"<< Swim Back")[(goto:"Surface")]
|sb>[(if:$rope is true)[(display:"sb")](else:)[(if:$smallrocks>0)[(display:"sb")]]]
||=
==>
(link:"Enter Cave >>")[(goto:"Cave")]
<==
(link-rerun:"Look Around")[(if: $smallrock2 is true)[(replace:?text)[You feel cool, damp rock.]](else:)[(replace:?text)[//Small Rock Aquired!//](set:$smallrock2 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")]]]
(if:$clayurn is true)[(if: $urn<5)[(link:"Fill Urn")[(set:$urn to 5)]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets/climb.png"” width="100%"/>
You are in a cave and are faced by a cliff. The light is coming from above.(if:$rope is true)[](else:)[You may be able to climb the cliff with a rope.]
|=
(Link:"<< Exit Cave")[(goto:"Cave entrance")]
|sb>[(if:$rope is true)[(display:"sb")](else:)[(if:$smallrocks>0)[(display:"sb")]]]
||=
==>
(if:$rope is true)[(link:"Use Rope >>")[(goto:"Split")]]
<==
(link-rerun:"Look Around")[(if:$smallrock3 is true)[(replace:?text)[The cliff face is many times your height.]](else:)[(set:$smallrock3 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")](replace:?text)[//Small Rock Aquired!//]]]|split>[Infront of you are entrances to three caves. behind you is the top of a cliff. You cannot see the ceiling but can see a flickering light, gently illuminating your surroundings.
(link:"Use rope")[(link:"Cave")]
(link-repeat:"Enter First Cave")[(show:?first)(hide:?split)]
(link-repeat:"Enter Second Cave")[(show:?second)(hide:?split)]
(link-repeat:"Enter Third Cave")[(show:?third)(hide:?split)]]
(Hidden:)[
|first>[You enter a small cavern that is only lit by the dim light behind you.(if:$urn<1)[ In the middle of the room you can see a small object.]
(link:"Go Back")[(show:?split)(hide:?first)]
(link:"Pick Up Object")[(set: $urn to 1)You aquired a clay urn.]
(link:"Feel around")[(set: $smallrocks to it+1)You aquired a small rock.]]
|second>[You are standing on a small ledge and there is a wide casym infront of you.
(link:"Go Back")[(show:?split)(hide:?second)]
(link:"Jump")[(goto:"Drown, Bowl room")]]
|third>[You are in a small but tall cavern facing a cliff face infront of you.
(link:"Go Back")[(show:?split)(hide:?third)]
(link:"Use Rope")[(goto:"Bowl room")]]]
(float-box: "X","=====Y")[(align:"=><=")+(box:"X")[=(text-colour:#0b7285)[|text>[]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets/bowl.png"” width="100%"/>
You enter a room with |door1>[(if:$door1 is true)[an (text-colour:#5c940d)[open]](else:)[a (text-colour:#a61e4d)[locked]]] metal door and a metal bowl in the ground. behind you is a wide casymn and a cliff-top.
|=
(link:"<< Use Rope")[(goto:"Split3")]
|sb>[(display:"sb")]
|=
==>
(if:$door1 is true)[(link:"Enter Door >>")[(goto:"Small rocks")]]
<==
(link-goto:"<< Jump Casymn",(either:"Fall","Split2"))
(if:$urn >2)[(if:$door1 is true)[](else:)[(link:"Use Urn")[(set:$door1 to true)(replace:?door1)[an (text-colour:#5c940d)[open]](set:$urn to 0)(replace:?sb)[(display:"sb")](replace:?text)[//You fill the metal bowl with water// The door opens.](link:"Enter Door")[(goto:"Small rocks")]]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets/passages.png"” width="100%"/>
|split>[Infront are three divergent caves. behind you is the peak of a cliff. You cannot see the ceiling but can see your surroundings due to a flickering light, gently illuminating your surroundings coming from the second cave.
|=
(link:"<< Use Rope")[(goto:"Cave")]
|sb>[(display:"sb")]
|=
(link-repeat:"Enter First Cave >>")[(goto:"Split1")]
(link-repeat:"Enter Second Cave >>")[(goto:"Split2")]
(link-repeat:"Enter Third Cave >>")[(goto:"Split3")]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets/jump.png"” width="100%"/>
You are standing on a small ledge and there is a wide casym infront of you.
|=
(link:"<< Go Back")[(goto:"Split")]
|sb>[(display:"sb")]
|=
==>
(link-goto:"Jump Casymn >>",(either:"Fall","Bowl room"))
<==
(link-rerun:"Look Around")[(if:$smallrock4 is true)[(text-colour:#0b7285)[
The gap is about three times your height.]](else:)[(set:$smallrock4 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")](replace:?text)[//Small Rock Aquired!//]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You enter a small cavern that is only lit by the dim light behind you.(if:$clayurn is true)[](else:)[ In the middle of the room you can see a small object.]
|=
|sb>[(display:"sb")]
|=============
(link:"<< Go Back")[(goto:"Split")]
(link-rerun:"Feel Around")[(if:$smallrock5 is true)[(replace:?text)[The cavern is damp and lined with smooth rock. perhaps water had flown through this area at some point.]](else:)[(set:$smallrock5 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")](replace:?text)[//Small Rock Aquired!//]]]
(if:$clayurn is true)[](else:)[(link:"Pick Up Object")[(set: $urn to 0)(set:$clayurn to true)(replace:?sb)[(display:"sb")](replace:?text)[//Clay Urn Aquired!//]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets/climb2.png"” width="100%"/>
[You are in a small but tall cavern facing a cliff face infront of you.
|=
(link:"<< Exit Cavern")[(goto:"Split")]
(display:"sb")
|=
==>
(link:"Use Rope >>")[(goto:"Bowl room")]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]]
You enter a room with |door1>[(if:$door2 is true)[an (text-colour:#5c940d)[open]](else:)[a (text-colour:#a61e4d)[locked]]] door in front of you and an (text-colour:#5c940d)[open] one behind you. next to the door on the wall in front of you is a torch and five small holes, about the size of a pebble. You have (if:$smallrocks<5)[(text-colour:#a61e4d)[(print:$smallrocks) small (if:$smallrocks is 1)[rock](else:)[rocks]]](else:)[(text-colour:#5c940d)[(print:$smallrocks) small (if:$smallrocks is 1)[rock](else:)[rocks]]].
|=
(link:"<< Exit to Bowl Room")[(goto:"Bowl room")]
|sb>[(display:"sb")]
|=
==>
(if:$door2 is true)[(link:"Exit to Waterfall >>")[(Set:$sm to true)(goto:"Water streams")]](hidden:)|d2>[(link:"Enter Door")[(set:$sm to true)(goto:"Water streams")]]
<==
(if:$smallrocks >4)[(if:$door2 is true)[](else:)[(link:"Use 5 small rocks")[(set:$door2 to true)(set:$smallrocks to 0)(replace:?sb)[(display:"sb")](replace:?door1)[(text-colour:#5c940d)[an open]](replace:?text)[//You place the small rocks in the holes in the wall// the door opens.]
(show:?d2)]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
<img alt=”bananas” src="C:\Users\graem\Downloads\assets/stream.png"” width="100%"/>[(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[(if:$level>0)[The cavern is flooded.] ]]]
(if:$sm is true)|sm>[You step out on to a ledge that leads to |door1>[(if:$switch2 is true)[a (text-colour:#a61e4d)[locked]](else:)[an (text-colour:#5c940d)[open]]] door in front of you. There is |stream>[(if:$switch2 is true)[a (text-colour:#5c940d)[gentle]](else:)[a (text-colour:#a61e4d)[ragging]]] stream of water flowing accross the path between you and the door. To your left is a switch in the |switch>[(if:$switch2 is true)[(text-colour:#a61e4d)[downwards]](else:)[(text-colour:#5c940d)[upwards]]] position that is built into a cliff-face. Down the cliff to your right is the pool of water where you found the rope. behind you is an (text-colour:#5c940d)[open] door.
|=
(link:"<< Exit to Small Rock Room")[(goto:"Small rocks")]
|sb>[(display:"sb")]
|=
==>
(link-repeat:"Cross the Stream >>")[(if:$switch2 is true)[(set:$sm to false)(show:?other)(hide:?other2)(hide:?text)(hide:?sm)](else:)[(if:$ropetie is true)[(set:$sm to false)(show:?other2)(hide:?text)(hide:?sm)](else:)[(if:$level>0)[(goto:"Surface2")](goto:"Surface")]]]
<==
(link-rerun:"Flip the Switch")[(replace:?text)[You flip the switch](if:$switch2 is true)[(set:$switch2 to false)(show:?door2)(replace:?door1)[an (text-colour:#5c940d)[open]](replace:?stream)[a (text-colour:#a61e4d)[ragging]](replace:?switch)[(text-colour:#5c940d)[upwards]]](else:)[(hide:?door2)(set:$switch2 to true)(replace:?door1)[a (text-colour:#a61e4d)[locked]](replace:?stream)[a (text-colour:#5c940d)[gentle]](replace:?switch)[(text-colour:#a61e4d)[downwards]]]]
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]](else:)|other>[You are on a small ledge and there is (if:$switch2 is false)[an (text-colour:#5c940d)[open]](else:)[a (text-colour:#a61e4d)[locked]] door in front of you. There is a metal loop you may be able to tie your rope to beside the door. There is a cliff-face to your left that is too steep too climb and is where the stream is flowing down from. Down the cliff to your right is the pool of water where you found the rope. There is a (if:$switch2 is false)[a (text-colour:#a61e4d)[ragging]](else:)[a (text-colour:#5c940d)[gentle]] stream of water behind you that leads to a switch and an (text-colour:#5c940d)[open] door.
|=
(link-repeat:"<< Cross the Stream")[(hide:?other2)(if:$switch2 is true)[(set:$sm to false)(show:?sm2)(hide:?text)(hide:?other)](else:)[(if:$ropetie is true)[(set:$sm to false)(show:?sm2)(hide:?text)(hide:?other)](else:)[(if:$level>0)[(goto:"Surface2")](goto:"Surface")]]]
|sb>[(display:"sb")]
|=
==>
(if:$switch2 is false)|door2>[(hide:?other2)(link:"Enter Door >>")[(set:$strm to true)(goto:"Climb")]]
<==
(if:$ropetie is true)|pick>[(link-repeat:"Pick Up Rope")[(set:$ropetie to false)(set:$rope to true)(replace:?sb)[(display:"sb")](show:?use)(hide:?pick)(replace:?text)[//Rope Aquirred!//]]](if:$rope is true)|use>[(if:$ropetie is true)[](else:)[(link-repeat:"Use Rope")[(show:?pick)(set:$rope to false)(replace:?sb)[(display:"sb")](set:$ropetie to true)(hide:?use)(replace:?text)[//You tie the rope to the metal loop.//]]]]
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]](hidden:)|other2>[You are on a small ledge and there is an (text-colour:#5c940d)[open] door in front of you. There is a metal loop you may be able to tie your rope to beside the door. There is a cliff-face to your left that is too steep too climb and is where the stream is flowing down from. Down the cliff to your right is the pool of water where you found the rope. There is a a (text-colour:#a61e4d)[ragging] stream of water behind you that leads to a switch and an (text-colour:#5c940d)[open] door.
|=
(link-repeat:"<< Cross the Stream")[(hide:?door3)(if:$switch2 is true)[(set:$sm to false)(show:?sm)(hide:?text)(hide:?other2)](else:)[(if:$ropetie is true)[(set:$sm to false)(show:?sm)(hide:?text)(hide:?other2)](else:)[(if:$level>0)[(goto:"Surface2")](goto:"Surface")]]]
|sb>[(display:"sb")]
|=
==>
(link:"Enter Door >>")[(set:$strm to true)(goto:"Climb")]
<==
(if:$ropetie is true)|pick>[(link-repeat:"Pick Up Rope")[(set:$ropetie to false)(set:$rope to true)(replace:?sb)[(display:"sb")](show:?use)(hide:?pick)(replace:?text)[//Rope Aquirred!//]]](if:$rope is true)|use>[(if:$ropetie is true)[](else:)[(link-repeat:"Use Rope")[(show:?pick)(set:$rope to false)(replace:?sb)[(display:"sb")](set:$ropetie to true)(hide:?use)(replace:?text)[//You tie the rope to the metal loop.//]]]]
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]](hidden:)|sm2>[You step out on to a ledge that leads to |door1>[(if:$switch2 is true)[a (text-colour:#a61e4d)[locked]](else:)[an (text-colour:#5c940d)[open]]] door in front of you. There is a |stream>[(if:$switch2 is true)[a (text-colour:#5c940d)[gentle]](else:)[a (text-colour:#a61e4d)[ragging]]] stream of water between you and the door. To your left is switch in the |switch>[(if:$switch2 is true)[(text-colour:#a61e4d)[downwards]](else:)[(text-colour:#5c940d)[upwards]]] position that is built into a cliff-face that is too steep too climb and is where the stream is flowing down from. Down the cliff to your right is the pool of water where you found the rope. behind you is an (text-colour:#5c940d)[open] door.
|=
(link:"<< Exit to Small Rock Room")[(goto:"Small rocks")]
|sb>[(display:"sb")]
|=
==>
(link-repeat:"Cross the Stream >>")[(if:$switch2 is true)[(set:$sm to false)(show:?other)(hide:?other2)(hide:?text)(hide:?sm2)](else:)[(if:$ropetie is true)[(set:$sm to false)(show:?other2)(hide:?text)(hide:?sm2)](else:)[(if:$level>0)[(goto:"Surface2")](goto:"Surface")]]]
<==
(link-rerun:"Flip the Switch")[(replace:?text)[You flip the switch](if:$switch2 is true)[(set:$switch2 to false)(show:?door2)(replace:?door1)[an (text-colour:#5c940d)[open]](replace:?stream)[a (text-colour:#a61e4d)[ragging]](replace:?switch)[(text-colour:#5c940d)[upwards]]](else:)[(hide:?door2)(set:$switch2 to true)(replace:?door1)[a (text-colour:#a61e4d)[locked]](replace:?stream)[a (text-colour:#5c940d)[gentle]](replace:?switch)[(text-colour:#a61e4d)[downwards]]]]
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]]The tips of your fingers graze the other side but you fail to hold on. You fall a great distance, landing hard on sharp rocks. Your consiousness fades quickly.
(link:"Try Again?")[(restart:)][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[(if:$level>0)[The cavern is flooded.] ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
(if:$strm is true)|stream>[In front of you are two (text-colour:#a61e4d)|all>[(set:$stream to false)raging](live:5s)[(if:$stream is true)[(set:$stream to false)(replace:?all)[(text-colour:#a61e4d)[Raging]]](else:)[(set:$stream to true)(replace:?all)[(text-colour:#5c940d)[gentle]]]] streams flowing down the wall to your left and across the path in front of you to the pool below to your right. beyond them is an (text-colour:#5c940d)[open] passage. Behind you is an (text-colour:#5c940d)[open door].
|=
(link:"<< Enter Door")[(set:$entry to 2)(goto:"Swim4")]
|sb>[(display:"sb")]
|=
==>
(link-repeat:"Cross Stream >>")[(replace:?text)[You cross the stream.](if:$stream is true)[(show:?middle)(hide:?stream)]](else:)[(if:$level>0)[(goto:"Surface2")](else:)[(goto:"Surface")]]
<==
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]](if:$strm is false)|climb>[(set:$stream to false)(live:5s)[(if:$stream is true)[(set:$stream to false)(replace:?all)[(text-colour:#a61e4d)[Raging]]](else:)[(set:$stream to true)(replace:?all)[(text-colour:#5c940d)[gentle]]]][In front of you are two |all>[(if:$stream is true)[(text-colour:#a61e4d)[Raging]](else:)[(text-colour:#5c940d)[gentle]](if:$stream is true)[(replace:?all)[(text-colour:#a61e4d)[Raging]]](else:)[(replace:?all)[(text-colour:#5c940d)[gentle]]]][(if:$stream is true)[(replace:?all)[(text-colour:#a61e4d)[Raging]]](else:)[(replace:?all)[(text-colour:#5c940d)[gentle]]]] streams flowing down the wall to your right, across the path in front of you and down to the pool below you to your left. beyond them is an (text-colour:#5c940d)[open] door. Behind you is an (text-colour:#5c940d)[open] passage.
|=
(link-repeat:"<< Cross Stream")[(replace:?text)[You cross the stream.](if:$stream is true)[(show:?middle)(hide:?climb)](else:)[(if:$level>0)[(goto:"Surface2")](else:)[(goto:"Surface")]]]
|sb>[(display:"sb")]
|=
==>
(link:"Enter Passage >>")[(goto:"Small rocks2")]
<==
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]]](hidden:)|middle>[There are two |all>[(if:$stream is true)[(text-colour:#a61e4d)[Raging]](else:)[(text-colour:#5c940d)[gentle]]] streams flowing on either side of you. Crossing one will take you to an (text-colour:#5c940d)[open] door, the other leads to an (text-colour:#5c940d)[open] passage.
|=
(link-repeat:"<< Cross to Door")[(replace:?text)[You cross the stream.](if:$stream is true)[(set:$strm to true)(show:?stream)(hide:?middle)](else:)[(if:$level>0)[(goto:"Surface2")](else:)[(goto:"Surface")]]]
|sb>[(display:"sb")]
|=
==>
(link-repeat:"Cross to Passage >>")[(replace:?text)[You cross the stream.](if:$stream is true)[(set:$strm to false)(show:?climb)(hide:?middle)](else:)[(if:$level>0)[(goto:"Surface2")](else:)[(goto:"Surface")]]]
<==
(link-rerun:"Look Around")[(if:$largerock2 is true)[(replace:?text)[You can hear a mechanism activating as the flow of the stream changes. What sort of infrastracture would need to exsist to make all of this functional?]](else:)[(replace:?text)[//Large Rock Aquirred!//](set:$largerocks to it +1)(set:$largerock2 to true)]]
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]
(if:$level>0)[(link:"Swim Out")[(goto:"Surface2")]]](set:$cracked to true)(set:$sm to true)(set:$strm to false)
(set:$rope to true)
(set:$smallrocks to 5)
(set:$largerocks to 5)
(set:$urn to 3)
(set:$clayurn to true)
(set:$entry to 1)
(set:$strm to true)
(set:$level to 1)
(link:"go")[(goto:"Tile3")][(align:"=><=")+(float-box: "X","======Y")[=(text-colour:#0b7285)[|text>[(if:$level>0)[The cavern is flooded.] ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
The ledge ahead of you has colaped and you cannot get to the next doorway. You can see a cavern below you thats celling had also collapsed You could rapel down through. There is an (text-colour:#5c940d)[open] door behind you.
|=
(link:"<< Enter Door")[(goto:"Water streams")]
(display:"sb")
|=
==>
(if:$rope is true)[(if:$level>0)[](else:)[(link:"Use Rope >>")[(goto:"Tile")]]]You are in a smaller cavern that's ceiling has colapsed. you can see a cliff top up above that leads to an open passage. Infront of you is a locked door and a square bronze tile on the ground, measuring about the length of your forearm in each dimesion.
(if:$door3 is true)|door>[(link:"Enter Door")[(goto:"Tall")]]
(if:$door3 is true)[](else:)|step>[(Link:"Step on Tile")[(replace:?text)[You step on the tile and the door opens.]
(link:"Enter Door")[(replace:?text)[When you step off the tile the door closes.]]]]
(if:$urntile is true)[(show:?takeurn)](else:)[(if:$urn>2)[(if:$tile is true)[](else:)[(show:?placeurn)]]](hidden:)|placeurn>[(link-rerun:"Place Urn")[(replace:?text)[//You place the urn on the tile.//](set:$tile to true)(set:$urntile to true)(set:$door3 to true)(set:$clayurn to false)(show:?door)(show:?takeurn)(hide:?placelr)(hide:?placesm)(hide:?placerope)(hide:?placeurn)]](hidden:)|takeurn>[(Link-rerun:"Pick Up Urn")[(set:$clayurn to true)(set:$tile to false)(replace:?text)[//Clay Urn Aquirred!//](set:$urntile to false)(set:$door3 to false)(show:?placeurn)(if:$rope is true)[(show:?placerope)](if:$smallrocks>4)[(show:?placesm)](if:$largerocks>0)[(show:?placelr)](hide:?door)(hide:?takeurn)]]
(if:$ropetile is true)|takerope>[(Link-rerun:"Pick Up Rope")[(set:$tile to false)(set:$rope to true)(replace:?text)[//Rope Aquirred!//](set:$ropetile to false)(set:$door3 to false)(show:?placerope)(if:$urn>2)[(show:?placeurn)](if:$smallrocks>4)[(show:?placesm)](if:$largerocks>0)[(show:?placelr)](hide:?door)(show:?userope)(hide:?takerope)]](else:)[(if:$rope is true)[(if:$tile is true)[](else:)|placerope>[(link-rerun:"Place Rope")[(set:$tile to true)(replace:?text)[//You place the rope on the tile.//](set:$ropetile to true)(set:$door3 to true)(set:$rope to false)(show:?door)(show:?takerope)(hide:?placeurn)(hide:?placesm)(hide:?placelr)(hide:?userope)(hide:?placerope)]]]]
(if:$rope is true)|userope>[(link:"Use Rope")[(goto:"Climb")]]
(if:$smtile is true)|takesm>[(Link-rerun:"Pick Up Small Rocks")[(set:$tile to false)(replace:?text)[//5xSmall Rocks Aquirred!//](set:$smtile to false)(set:$door3 to false)(show:?placesm)(if:$urn>2)[(show:?placeurn)](if:$rope is true)[(show:?placerope)](if:$largerocks>0)[(show:?placelr)](hide:?door)(hide:?takesm)]](else:)[(if:$smallrocks>4)[(if:$tile is true)[](else:)|placesm>[(link-rerun:"Place 5 Small Rocks")[(set:$tile to true)(replace:?text)[//You place 5 small rocks on the tile.//](set:$smtile to true)(set:$door3 to true)(set:$smallrocks to it -5)(show:?door)(show:?takesm)(hide:?placeurn)(hide:?placerope)(hide:?placelr)(hide:?placesm)]]]]
(if:$lrtile is true)|takelr>[(link-rerun:"Pick Up Large Rock")[(set:$tile to false)(replace:?text)[//Large Rock Aquirred!//](set:$lrtile to false)(set:$door3 to false)(show:?placelr)(if:$urn>2)[(show:?placeurn)](if:$rope is true)[(show:?placerope)](if:$smallrocks>4)[(show:?placesm)](hide:?door)(hide:?takelr)]](else:)[(if:$largerocks>0)[(if:$tile is true)[](else:)|placelr>[(link-rerun:"Place Large Rock")[(set:$tile to true)(replace:?text)[//You placed a large rock on the tile.//](set:$lrtile to true)(set:$door3 to true)(show:?door)(show:?takelr)(hide:?placeurn)(hide:?placerope)(hide:?placesm)(hide:?placelr)]]]]
(text-colour:#0b7285)[|text>[]]<i class="material-icons">`west`</i>[(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[(if:$cracked is true)[(if:$tileurn is true)[(set:$door3 to false)(set:$urn to 0)The door shuts behind you. The urn must have run out of water.]]] ]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
|low>[You are in a tall but narrow cavern. There is a peak atop a cliff infront of you, |door2>[(if:$door4 is true)[an open](else:)[a locked]] door to your right and (if:$door3 is true)[an open](else:)[a locked] door behind you.
|=
(if:$door3 is true)[(link:"<< Exit to Tile Room")[(goto:"Tile")]]
|sb>[(display:"sb")]
|=
==>
(if:$door4 is true)[(link:"Exit to Large Rock Room >>")[(goto:"Large rock")]]
<==
(if:$rope is true)[(link-rerun:"Use Rope")[(show:?high)(replace:?text)[You used your rope to climb the cliff.](hide:?low)]]
](hidden:)|high>[You are on a small ledge a distance many times your height above the ground below. infront of you is a metal bowl built into the ground.
|=
|sb>[(display:"sb")]
|=
(link-rerun:"Use Rope")[(if:$door4 is true)[(show:?low2)](else:)[(show:?low)](replace:?text)[You climb down the cliff using the rope.](hide:?high)](if:$urn>2)[(if:$tileurn is true)[](else:)[
(link:"Use Urn")[(replace:?text)[You fill the metal bowl with water from the urn.](set:$urn to 1)(set:$door4 to true)]]]
(link-rerun:"Look Around")[(if:$largerock1 is true)[(replace:?text)[The ledge you are standing on is about halfway up the total height of this cavern. How low underground are you?]](else:)[(replace:?text)[//Large Rock Aquired//](set:$largerocks to it +1)(set:$largerock1 to true)]]](hidden:)|low2>[You are in a tall but narrow cavern. There is a peak atop a cliff infront of you, |door2>[(if:$door4 is true)[an open](else:)[a locked]] door to your right and an open door behind you.
|=
(link:"<< Exit to Tile Room")[(goto:"Tile")]
|sb>[(display:"sb")]
|=
==>
(link:"Exit to Large Rock Room >>")[(goto:"Large rock")]
<==
(if:$rope is true)[(link-rerun:"Use Rope")[(show:?high)(replace:?text)[You used your rope to climb the cliff.](hide:?low2)]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You are in a smaller cavern that's ceiling has colapsed. you can see a cliff top up above that leads to an open passage. Infront of you is a locked door and a square bronze tile on the ground, measuring about the length of your forearm in each dimesion.
|=
|rope>[(if:$rope is true)[(link:"<< Use Rope")[(goto:"Climb")]]](hidden:)|rope2>[(link:"<< Use Rope")[(goto:"Climb")]]
|sb>[(display:"sb")]
|=
==>
(if:$door3 is true)|door>[(link:"Enter Door >>")[(goto:"Tall")]](hidden:)|d2>[(link:"Enter Door >>")[(goto:"Tall")]]
<==
|l>[(display:"Tile-l")][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You are in a tunel that is sloped downwards and flooded ahead. You can see a faint glow of light coming from the water. There is an open door behind you.
|=
(link:"<< Exit to Tall Room")[(goto:"Tall")]
|sb>[(display:"sb")]
|=
==>
(link:"Swim into the Tunel >>")[(set:$tunel to 1)(goto:"Swim2")]
<==
(link-rerun:"Look Around")[(if:$smallrock11 is true)[(replace:?text)[The whole tunel appears wet as though it had recently been filled with water.]](else:)[(replace:?text)[//Small Rock Aquirred!//](set:$smallrocks to it +1)(set:$smallrock11 to true)]]
(if:$urn<5)[(if:$tileurn is true)[](else:)[(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
|swim>[(set:$breath to 3)(if:$tunel is 1)[You swim out to an fork in the tunel. You can swim through a tunel straight ahead, a tunel to your left, a tunel to your right or back to where you entered from.(set:$row to 1)(set:$col to 3)](if:$tunel is 2)[You swim out to an fork in the tunel. You can swim through a tunel straight ahead, a tunel to your left, a tunel to your right or back to where you entered from.(set:$row to 1)(set:$col to 1)](if:$tunel is 3)[You swim out to an fork in the tunel. You can swim through a tunel behind, a tunel to your left, a tunel to your right or forward to where you entered from.(set:$row to 2)(set:$col to 4)]
|b>[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>]
|=
|sb>[(display:"sb")]
|||||||========
(align:"=><=")+(box:"X")[=
(link-repeat:"Swim Forward")[(if:$breath<1)[(replace:?text)[You run out of air.](replace:?swim)[(link:"Swim Back")[(if:$tunel is 1)[(goto:"Tunel")](if:$tunel is 2)[(goto:"Swim3")](if:$tunel is 3)[(goto:"Swim4")]]]](else:)[(if:$row is 2)[(if:$col is 4)[(set:$entry to 1)(goto:"Swim4")]](set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](set:$row to it +1)(replace:?text)[You swim through a tunel ahead of you.]]]
(link-repeat:"Swim Left")[(if:$breath<1)[(replace:?text)[You run out of air.](replace:?swim)[(link:"Swim Back")[(if:$tunel is 1)[(goto:"Tunel")](if:$tunel is 2)[(goto:"Swim3")](if:$tunel is 3)[(goto:"Swim4")]]]](else:)[(set:$col to it -1)(set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](replace:?text)[You swim through a tunel to your left.]]] (link-repeat:"Swim Right")[(if:$breath<1)[(replace:?text)[You run out of air.](replace:?swim)[(link:"Swim Back")[(if:$tunel is 1)[(goto:"Tunel")](if:$tunel is 2)[(goto:"Swim3")](if:$tunel is 3)[(goto:"Swim4")]]]](else:)[(replace:?text)[You swim through a tunel to your right.](set:$col to it +1)(set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>]]]
(link-repeat:"Swim Backwards")[(if:$row is 1)[(if:$col is 3)[(goto:"Tunel")](else:)[(if:$col is 1)[(goto:"Swim3")]]](if:$breath<1)[(replace:?text)[You run out of air.](replace:?swim)[(link:"Swim Back")[(if:$tunel is 1)[(goto:"Tunel")](if:$tunel is 2)[(goto:"Swim3")](if:$tunel is 3)[(goto:"Swim4")]]]](set:$row to it - 1)(set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](replace:?text)[You swim through a tunel behind you.]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You swim up to a small dark cavern.
|=
(link:"<< Swim Back")[(set:$tunel to 2)(goto:"Swim2")]
|sb>[(display:"sb")]
|=
(link-rerun:"Feel Around")[(if:$smallrock6 is true)[(replace:?text)[The cavern is filled with dripping stalagmites.]](else:)[(replace:?text)[//Small Rock Aquirred!//](set:$smallrock6 to true)(set:$smallrocks to it +1)]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[(if:$level>0)[The cavern is flooded] ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
(if:$entry is 1)|down>[You are in a large cavern that has a raised ledge that leads to a door to your right and |door5t>[(if:$door5 is true)[an (text-colour:#5c940d)[open]](else:)[a (text-colour:#a61e4d)[locked]]] door infront of you. There is a metal bowl built into the ground next to to door. behind you is a flooded tunel.
|=
(link:"<< Swim Back")[(set:$tunel to 3)(goto:"Swim2")]
|sb>[(display:"sb")]
|=
==>
(if:$rope is true)[(link-rerun:"Use Rope")[(replace:?text)[You use the rope to climb up to the ledge.](show:?up)(show:?fill2)(hide:?down)]]
(if:$door5 is true)|door5>[(link-rerun:"Enter Door >>")[(replace:?text)[You walk through the doorway.](show:?in)(hide:?down)]]
<==
(link-rerun:"Look Around")[(if:$smallrock7 is true)[(replace:?text)[This cavern is well lit by torches next to each door.]](else:)[(replace:?text)[//Small Rock Aquirred!//](set:$smallrocks to it +1)(set:$smallrock7 to true)]]
(if:$tileurn is true)[](else:)[(if:$urn>0)[(if:$door5 is true)[](else:)[(link:"Use Urn")[(set:$urn to 0)(set:$door5 to true)(show:?urn)(show:?door5)(replace:?door5t)[an (text-colour:#5c940d)[open]](replace:?text)[You use water from the clay urn to fill the metal bowl.]]]]]
(if:$urn<5)|urn>[(if:$tileurn is true)[](else:)[
(link:"Fill Urn")[(set:$urn to 5)(replace:?text)[You fill the clay urn with water.]]]]](if:$entry is 2)|up>[You are in a large cavern on a raised ledge. Infront of you is |door6t>[(if:$door6 is true)[an (text-colour:#5c940d)[open]](else:)[a (text-colour:#a61e4d)[locked]]] door.
|=
(if:$rope is true)[(if:$level>0)[](else:)[(link-rerun:"Use Rope")[(replace:?text)[You use the rope to climb down from the ledge.](set:$entry to 1)(show:?down)(hide:?up)]]]
|sb>[(display:"sb")]
|=
==>
(if:$door6 is true)|door6>[(link:"Enter Door >>")[(set:$strm to true)(goto:"Water time")]]
<==
|fill2>[(if:$door6 is true)[](else:)[(if:$tileurn is true)[](else:)[(if:$urn>2)[(link:"Use Urn")[(set:$urn to 1)(set:$door6 to true)(show:?door6)(replace:?doort6)[an (text-colour:#5c940d)[open]](replace:?text)[You use water from the clay urn to fill the metal bowl.]]]]]]
(link-rerun:"Look Around")[(if:$smallrock8 is true)[(replace:?text)[This cavern is well lit by torches next to each door.]](else:)[(replace:?text)[//Small Rock Aquirred!//](set:$smallrocks to it +1)(set:$smallrock8 to true)(replace:?sb)[(display:"sb")]]]](hidden:)|in>[ You are in a small room full of empty crates.
|=
(link-rerun:"<< Exit Door")[(replace:?text)[You walk through the doorway.](show:?down)(hide:?in)]
|sb>[(display:"sb")]
|=
(link-rerun:"Look Around")[(if:$smallrock9 is true)[(replace:?text)[This space looks to have been used for storage at some point. You notice "EVACTSET" writter in pencil on a broken crate on the ground.]](else:)[(replace:?text)[//Small Rock Aquirred!//](set:$smallrocks to it +1)(set:$smallrock9 to true)
]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You are in a small cavern with an open door behind you and |door7>[(if:$door7 is true)[an open](else:)[a closed]] door in front of you. There is a hole in the wall next to the door in front of you that is about the size of a large rock.
|=
(link:"<< Exit to Tall Room")[(goto:"Tall")]
|sb>[(display:"sb")]
|=
==>
(if:$door7 is true)|door>[(link:"Exit to Tunel >>")[(goto:"Tunel")]]
<==
(if:$door7 is true)[](else:)[(if:$largerocks>0)[(link:"Use Large Rock")[(set:$largerocks to it -1)(set:$door7 to true)(show:?door)(replace:?door7)[an open]]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You enter a small cavern with |door>[(if:$door8 is true)[an (text-colour:#5c940d)[open]](else:)[a (text-colour:#a61e4d)[locked]]] door in front of you and an (text-colour:#5c940d)[open] passage behind you. next to the door on the wall in front of you is a torch and five small holes, about the size of a pebble. You have (if:$smallrocks<5)[(text-colour:#a61e4d)[(print:$smallrocks) small (if:$smallrocks is 1)[rock](else:)[rocks]]](else:)[(text-colour:#5c940d)[(print:$smallrocks) small (if:$smallrocks is 1)[rock](else:)[rocks]]].
|=
(link:"<< Exit to Timed Streams")[(goto:"Water time")]
|sb>[(display:"sb")]
|=
==>
(if:$door8 is true)|door2>[(link:"Exit to Big Bowl >>")[(if:(history: where its name contains "Narrow")'s length is 0)[(goto:"Narrow")](else:)[(goto:"Big bowl")]]]
<==
(if:$door8 is true)[](else:)[(if:$smallrocks>4)[(link:"Use Small Rocks")[(set:$smallrocks to it - 5)(set:$door8 to true)(show:?door2)(replace:?text)[You place 5 small rocks into the holes in the wall.](replace:?door)[an (text-colour:#5c940d)[open]]]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
(if:visits is 1)[You enter a dark and narrow tunel that has a steep incline. The tunel is filled with sharp spiky rocks that are wet and slippery. The rock your right hand was gripping slides loose and you slip a ways back down the tunel. The sharp rocks make for a hard landing. (text-colour:#a61e4d)[//The Clay Urn Gets Cracked.//](set:$cracked to true)](else:)[You are in a dark and narrow tunel with steep incline. The tunel is filled with sharp spiky rocks that are wet and slippery.]
|=
(link:"<< Exit to Small Rock Room")[(goto:"Small rocks2")]
|sb>[(display:"sb")]
|=
(link:"Exit to Big Bowl >>")[(goto:"Big bowl")][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
(if:visits is 1)[(set:$lgbowl to 1)]You are in a wide cavern with a large (if:$lgbowl is 0)[empty](if:$lgbowl is "1,2,3")[almost empty](if:$lgbowl is "4,5,6")[half full](if:$lgbowl is "7,8,9")[almost full](if:$lgbowl is 10)[full]metal bowl on a pedistal in the middle of it. There are three tunels that connect to the cavern.
|=
(link:"<< Exit to Small Rock Room")[(if:(history: where its name contains "Narrow")'s length is 0)[(goto:"Narrow")](else:)[(goto:"Small rocks2")]]
|sb>[(display:"sb")]
|=
==>
(link:"Exit to Cliff >>")[(goto:"Cliff")]
(link:"Exit to Seesaw >>")[(goto:"Seesaw")]
<==
|bowl>[(if:$lgbowl<10)[(if:$urn>0)[(link-rerun:"Fill Large Bowl")[(show:?urn)(set:$lgbowl to it +$urn)(set:$urn to 0)(if:$lgbowl>10)[(set:$urn to $lgbowl-10)(set:$lgbowl to 10)](hide:?bowl)]]]]
|urn>[(if:$tileurn is true)[](else:)[(if:$lgbowl>0)[(if:$urn<5)[(link-rerun:"Fill Urn")[(show:?bowl)(set:$lgbdif to $urn)(set:$urn to it+$lgbowl)(set:$lgbowl to it -5+$lgbdif)(if:$urn>5)[(set:$urn to 5)](if:$lgbowl<0)[(set:$lgbowl to 0)](hide:?urn)]]]]][(align:"=><=")+(float-box: "X","======Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
|low>[You are in large wide cavern that is split in half by a cliff that spans the width of the room. You are on the lower level. There are four wire baskets sticking out of gaps in the wall ahead of you. The wire mesh of the baskets is wide enough that small rocks would fall through them. The baskets are positioned as the points on an upsidedown rombus. There are two on top that are far apart, two on the bottom that are closer together and one in middle. there is a locked door to the right of the baskets and an open passage behind you.
|=
(link:"<< Exit to Big Bowl Room")[(goto:"Big bowl")]
|sb>[(display:"sb")]
|=
==>
(link-rerun:"Use Rope >>")[(replace:?text)[You use the rope to climb up the cliff.](show:?high)(hide:?low)](if:$basket is 5)[
(link:"Enter Door")|door>[(goto:"Water level")]](hidden:)|d2>[(link:"Enter Door")[(goto:"Water level")]]
<==
|l>[(display:"Cliff-l")]](hidden:)|high>[You are in large wide cavern that is split in half by a cliff that spans the width of the room. You are on the upper level. There is a (if:$door9 is true)[an open](else:)[a locked] door infront of you a metal bowl built into the ground beside it.
|=
(link-rerun:"<< Use Rope")[(replace:?text)[//You use the rope to climb down the cliff//](show:?low)(replace:?l)[(display:"Cliff-l")](hide:?high)]
|sb>[(display:"sb")]
|=
==>
|door>[(if:$door9 is true)[(link-rerun:"Enter Door")[(replace:?text)[//You enter the door.//](show:?in)(hide:?high)]]]
<==
(if:$urn>0)[(if:$door9 is true)[](else:)[(if:$tileurn is true)[](else:)|fill>[(link:"Fill Bowl")[(set:$bowl3 to it +$urn)(set:$urn to 0)(if:$bowl3>5)[(set:$urn to it +$bowl3-5)(set:$bowl3 to 5)](if:$bowl3>4)[(set:$door9 to true)(replace:?text)[//You fill the bowl with water from the clay urn.//](replace:?door)[(link-rerun:"Enter Door")[(replace:?text)[//You enter the door.//](show:?in)(hide:?high)]](hide:?fill)]]]]]](hidden:)|in>[You enter a small dark room.
|=
(link-rerun:"Enter Door")[(replace:?text)[You enter the door.](show:?high)(hide:?in)]
|sb>[(display:"sb")]
|=
(link-rerun:"Feel Around")[(if:$largerock3 is true)[(replace:?text)[You feel what seems like empty shelves. Perhaps this space was used for storage, but for what?]](else:)[(replace:?text)[//Large Rock Aquirred!//](set:$largerocks to it +2)(set:$largerock3 to true)]]](if:$rope is true)[(text-colour:#862e9c)[<img src="rope.png"” width="50vw"/>]](if:$smallrocks>0)[
(text-colour:#006699)[<img src="small-rocks.png"” width="50vw"/><h6>(print:$smallrocks)</h>]](if:$clayurn is true)[<h6>(text-colour:#006699)[<img src="urn.png"” width="50vw"/><div style="background-color:black;color:white;width:5vw;">(meter: bind $urn, 5, "X", "$urn", (gradient: 50, 0, black, 1, blue))</div></h>]](if:$largerocks>0)[
(text-colour:blue)[Large
Rocks]
(print:$largerocks)]|=
(if:$rope is true)[(text-colour:#862e9c)[<img src="C:/Users/dduff/Documents/Twine/Stories/assets/rope.png"” width="50vw"/>]]
|=
(if:$smallrocks>0)[(text-colour:#006699)[<img src="C:/Users/dduff/Documents/Twine/Stories/assets/small-rocks.png"” width="50vw"/><h6>(print:$smallrocks)</h>]]
|=
(if:$largerocks>0)[(text-colour:blue)[Large Rocks](print:$largerocks)]
|=
(if:$clayurn is true)[<h6>(text-colour:#006699)[<img src="C:/Users/dduff/Documents/Twine/Stories/assets/urn.png"” width="50vw"/><div style="background-color:black;color:white;width:5vw;">(meter: bind $urn, 5, "X", "$urn", (gradient: 50, 0, black, 1, blue))</div></h>]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
|low>[You are in large wide cavern that is split in half by a large cliff that spans the width of the room. You are on the lower level.
|=
|sb>[(display:"sb")]
|||||=
(link:"<< Exit to Big Bowl Room")[(goto:"Big bowl")]
||=
(link-rerun:"Use Rope")[(replace:?text)[You use the rope to climb up the cliff.](show:?high)(hide:?low)]](hidden:)|high>[You are in large wide cavern that is split in half by a large cliff that spans the width of the room. You are on the upper level. There is a (if:$door9 is true)[an open](else:)[a locked] door infront of you a metal bowl built into the ground beside it.
|=
|sb>[(display:"sb")]
||=
(link-rerun:"Use Rope")[(replace:?text)[//You use the rope to climb down the cliff//](show:?low)(hide:?high)]
==>
(if:$urn>0)[(if:$door9 is true)[](else:)[(if:$tileurn is true)[](else:)|fill>[(link:"Fill Bowl")[(set:$bowl3 to it +$urn)(set:$urn to 0)(if:$bowl3>5)[(set:$urn to it +$bowl3-5)(set:$bowl3 to 5)](if:$bowl3>4)[(set:$door9 to true)(replace:?text)[//You fill the bowl with water from the clay urn.//](replace:?door)[(link-rerun:"Enter Door")[(replace:?text)[//You enter the door.//](show:?in)(hide:?high)]](hide:?fill)]]]]]
||=
|door>[(if:$door9 is true)[(link-rerun:"Enter Door")[(replace:?text)[//You enter the door.//](show:?in)(hide:?high)]]]](hidden:)|in>[You enter a small dark room.
|=
|sb>[(display:"sb")]
||=
(link-rerun:"Enter Door")[(replace:?text)[You enter the door.](show:?high)(hide:?in)]
(link-rerun:"Feel Around")[(if:$largerock3 is true)[(replace:?text)[You feel what seems like empty shelves. Perhaps this space was used for storage, but for what?]](else:)[(replace:?text)[//Large Rock Aquirred!//](set:$largerocks to it +2)(set:$largerock3 to true)]]]
|==|
(align:"=><=")+(box:"X")[=(text-colour:#0b7285)[|text>[]]passage text
|=
|sb>[(display:"sb")]
|=
go back
==>
links
|=
exit
|==|
(align:"=><=")+(box:"X")[=(text-colour:#0b7285)[|text>[]]
(if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You swim up to a small dark cavern.
|=
|sb>[(display:"sb")]
||=
(link:"<< Swim Back")[(set:$tunel to 2)(goto:"Swim2")]
(link-rerun:"Feel Around")[(if:$smallrock6 is true)[(replace:?text)[The cavern is filled with dripping stalagmites.]](else:)[(replace:?text)[//Small Rock Aquirred!//](set:$smallrock6 to true)(set:$smallrocks to it +1)]]
|==|
(align:"=><=")+(box:"X")[=(text-colour:#0b7285)[|text>[]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:visits is 1)[(set:$saw2 to 4)(set:$saw3 to 2)(set:$saw4 to 3)](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You are in a small room that is lit by a torch mounted on the wall across from you. To the right of the torch are (text-colour:white)[three wodden beams] pertruding out of the wall with buckets hanging from their ends.
|lock>[(text-color:white)[All the beams] are sticking (text-colour:#ffec99)[straight out].
to the left of the beams is a (text-color:white)[switch] angled (text-colour:#5c940d)[upwards].] There is an open passage ahead of you and an open door behind you.
|=
(link:"<< Exit To Seesaw")[(goto:"Seesaw")]
|sb>[(display:"sb")]
||=
==>
(link:"Enter Passage >>")[(goto:"Seesaw3")]
<==
|l>[(display:"ssl")](if:$switch3 is true)[](else:)[|fill>[(if:$saw2<5)[(if:$urn>0)[(link-rerun:"Fill Left-Most Bucket")[(set:$saw2 to it +$urn)(set:$urn to 0)(if:$saw2>5)[(set:$urn to it +$saw2-5)(set:$saw2 to 5)](replace:?text)[You fill the left-most bucket with water from the clay urn.](replace:?l)[(display:"ssl")]]]]]|empty>[(if:$saw2>0)[(link-rerun:"Empty Bucket")[(set:$saw2 to 0)(replace:?text)[You pour out the water on the left-most bucket.](replace:?l)[(display:"ssl")]]]]
|fill1>[(if:$saw3<5)[(if:$urn>0)[(link-rerun:"Fill Middle Bucket")[(set:$saw3 to it +$urn)(set:$urn to 0)(if:$saw3>5)[(set:$urn to it +$saw3-5)(set:$saw3 to 5)](replace:?text)[You fill the middle bucket with water from the clay urn.](replace:?l)[(display:"ssl")]]]]]|empty1>[(if:$saw3>0)[(link-rerun:"Empty Bucket")[(set:$saw3 to 0)(replace:?text)[You pour out the water on the left-most bucket.](replace:?l)[(display:"ssl")]]]]
|fill2>[(if:$saw4<5)[(if:$urn>0)[(link-rerun:"Fill Right-Most Bucket")[(set:$saw4 to it +$urn)(set:$urn to 0)(if:$saw4>5)[(set:$urn to it +$saw4-5)(set:$saw4 to 5)](replace:?text)[You fill the right-most bucket with water from the clay urn.](replace:?l)[(display:"ssl")]]]]]|empty2>[(if:$saw4>0)[(link-rerun:"Empty Bucket")[(set:$saw4 to 0)(replace:?text)[You pour out the water on the left-most bucket.](replace:?l)[(display:"ssl")]]]]]
(link-rerun:"Flip the Swith")[(if:$switch3 is true)[(set:$switch3 to false)(replace:?text)[With some force the beams return to the middle position.](replace:?lock)[(text-color:white)[All the beams] are sticking (text-colour:#ffec99)[straight out].
to the left of the beams is a (text-colour:white)[switch] angled (text-colour:#5c940d)[upwards].](replace:?l)[(display:"ssl")]](else:)[(replace:?lock)[The (text-colour:white)[left-most beam] is angled (if:$saw2 is 3)[(text-colour:#5c940d)[straight out]](if:$saw2<3)[(text-colour:#ffec99)[upwards]](if:$saw2>3)[(text-colour:#a61e4d)[dowwards]].
The (text-colour:white)[middle beam] is angled (if:$saw3 is 1)[(text-colour:#5c940d)[straight out]](if:$saw3 is 0)[(text-colour:#ffec99)[upwards]](if:$saw3>1)[(text-colour:#a61e4d)[dowwards]].
The (text-colour:white)[right-most beam] is angled (if:$saw4 is 4)[(text-colour:#5c940d)[straight out]](if:$saw4<4)[(text-colour:#ffec99)[upwards]](if:$saw4>4)[(text-colour:#a61e4d)[dowwards]].
to the left of the beams is a (text-color:white)[switch] angled (text-colour:#a61e4d)[downwards].](set:$switch3 to true)(replace:?text)[You flip the switch to the downwards position. The beams unlock from the middle position and swing up, down or stay where there are depending on how much water is in the buckets.](if:$saw2 is 3)[(if:$saw3 is 1)[(if:$saw4 is 4)[(if:$largerock6 is true)[(replace:?text)[You hear a click but nothing happens.](replace:?l)[(display:"ssl")]](else:)[(set:$largerock6 to true)(set:$largerocks to it +1)(replace:?text)[A large rock falls from a descrete opening in the wall with the beams.
//Large Rock Aqquired!//](replace:?sb)[(display:"sb")](replace:?l)[(display:"ssl")]]]]](replace:?l)[(display:"ssl")]]](align:"=><=")+(box:"X")[=(if:$largerocks>0)[Place a large rock in which basket?
(if:$basket>0)[](else:)[(link:"Top Left")[(if:$basket is 0)[(set:$basket to 1)(set:$largerocks to it-1)(replace:?sb)[(display:"sb")](replace:?text)[You place a large rock in the top left basket.]](else:)[(set:$largerocks to it +$basket)(set:$basket to 0)(replace:?text)[The baskets tip over, droping the large rocks on the ground.]](replace:?l)[(display:"Cliff-l")]]](if:$basket>3)[](else:)[(link:"Top Right")[(if:$basket is 3)[(set:$basket to 4)(set:$largerocks to it-1)(replace:?sb)[(display:"sb")](replace:?text)[You place a large rock in the top right basket.]](else:)[(set:$largerocks to it +$basket)(set:$basket to 0)(replace:?text)[The baskets tip over, droping the large rocks on the ground.]](replace:?l)[(display:"Cliff-l")]]]
(if:$basket>2)[](else:)[(link:"Middle")[(if:$basket is 2)[(set:$basket to 3)(set:$largerocks to it-1)(replace:?sb)[(display:"sb")](replace:?text)[You place a large rock in the middle basket.]](else:)[(set:$largerocks to it +$basket)(set:$basket to 0)(replace:?text)[The baskets tip over, droping the large rocks on the ground.]](replace:?l)[(display:"Cliff-l")]]]
(if:$basket>1)[](else:)[(link:"Bottom Left")[(if:$basket is 1)[(set:$basket to 2)(set:$largerocks to it-1)(replace:?sb)[(display:"sb")](replace:?text)[You place a large rock in the bottom left basket.]](else:)[(set:$largerocks to it +$basket)(set:$basket to 0)(replace:?text)[The baskets tip over, droping the large rocks on the ground.]](replace:?l)[(display:"Cliff-l")]]](if:$basket>4)[](else:)[(link:"Bottom Right")[(if:$basket is 4)[(set:$basket to 5)(set:$largerocks to it-1)(replace:?sb)[(display:"sb")](replace:?text)[You place a large rock in the bottom right basket.
The door opens.](show:?d2)]](else:)[(set:$largerocks to it +$basket)(set:$basket to 0)(replace:?text)[The baskets tip over, droping the large rocks on the ground.](replace:?l)[(display:"Cliff-l")]]]][(align:"=><=")+(float-box: "=XXXXXXXXX=","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]](if: visits is 1)[(set:$saw5 to 0)]You enter a small cavern with a seesaw in the middle of the floor. there is a small metal weight attached to the left end of the seesaw and a metal bucket hanging from the right. You can see a small hole in the ceiling directly above the seesaw. (text-colour:white)[The bucket end is angled ]|b>[(if:$saw5 is 0)[upwards](if:$saw5 is 1)[straight out](if:$saw5>1)[downwards]]. There is an open passage behind you.
|=
(link:"<< Exit Cavern")[(goto:"Seesaw2")]
|sb>[(display:"sb")]
|=
(if:$urn>0)[(link:"Fill Bucket")[(show:?empty)(set:$saw5 to it + $urn)(if:$saw5>5)[(set:$urn to it +$saw5 -5)(set:$saw5 to 5)](if:$saw5 is 1)[(replace:?b)[straight out](replace:?text)[The seesaw balances. You hear a click from above and you see a large rock fall out of the hole in the celling.
//Large Rock Aquirred!//](set:$largerock7 to true)(set:$largerocks to it +1)(replace:?sb)[(display:"sb")]](if:$saw5>1)[(replace:?b)[downwards](replace:?text)[You fill the bucket with water from the urn. The bucket tips down and touches the ground.]]]]
(if:$saw5>0)|empty>[(link:"Empty Bucket")[(set:$saw5 to 0)(replace:?b)[upwards](replace:?text)[You empty the bucket.]]][(align:"=><=")+(float-box: "X","======Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You enter a small room with a single switch in the |all>[(if:$level is 1)[downwards](else:)[upwards]] position.
|=
(link:"Exit Door")[(goto:"Cliff")]
|sb>[(display:"sb")]
|=
(link-rerun:"Flip the Switch")[(if:$level>0)[(set:$level to 0)(replace:?all)[upwards](replace:?text)[You flip the switch to the upwards position.]](else:)[(set:$level to 1)(replace:?all)[downwards](replace:?text)[You flip the switch to the downwards position. You can hear water flowing rappidly.]]](if:$door3 is true)[](else:)|step>[(Link-rerun:"Step on Tile")[(replace:?text)[You step on the tile and the door opens.](show:?enter)(hide:?step)]](hidden:)|enter>[(link-rerun:"Enter Door")[(replace:?text)[When you step off the tile the door closes.](show:?step)(hide:?enter)]](if:$tileurn is true)[
(link:"Pick Up Urn")[(hide:?d2)(hide:?door)(set:$clayurn to true)(set:$door3 to false)(set:$tileurn to false)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]](else:)[(if:$urn>1)[(if:$door3 is true)[](else:)[
(link:"Place Urn")[(show:?d2)(set:$clayurn to false)(set:$door3 to true)(set:$tileurn to true)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]]]](if:$tilerope is true)[
(link:"Pick Up Rope")[(show:?rope2)(hide:?d2)(hide:?door)(set:$door3 to false)(set:$tilerope to false)(set:$rope to true)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]](else:)[(if:$rope is true)[(if:$door3 is true)[](else:)[
(link:"Place Rope")[(hide:?rope)(hide:?rope2)(show:?d2)(set:$door3 to true)(set:$tilerope to true)(set:$rope to false)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]]]](if:$tilesm is true)[
(link:"Pick Up Small Rocks")[(hide:?d2)(hide:?door)(set:$door3 to false)(set:$tilesm to false)(set:$smallrocks to it +5)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]](else:)[(if:$smallrocks>4)[(if:$door3 is true)[](else:)[(if:$door3 is true)[](else:)[
(link:"Place 5 Small Rocks")[(show:?d2)(set:$door3 to true)(set:$tilesm to true)(set:$smallrocks to it -5)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]]]]](if:$tilelr is true)[
(link:"Pick Up Large Rock")[(hide:?d2)(hide:?door)(set:$door3 to false)(set:$tilelr to false)(set:$largerocks to it +1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]](else:)[(if:$largerocks>0)[(if:$door3 is true)[](else:)[
(link:"Place Large Rock")[(show:?d2)(set:$door3 to true)(set:$tilelr to true)(set:$largerocks to it -1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile-l")]]]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
|surface>[ You are at the center of the massive cavern you originally fell into that is flooded with water. The water is now level to the ledges with water flowing across them. The timed streams are to your left and the single stream is to your right. The legde that had colaped above the tile room is behind you and there is another ledge that leads to a doorway in front of you.
|=====
|sb>[(display:"sb")]
|||||||===============
(align:"=><=")+(box:"X")[=
(link:"Swim Forward")[(goto:"Tile2")]
(link-rerun:"Swim Left")[(goto:"Water time")] (link-rerun:"Swim Right")[(goto:"Water streams")]
(link-rerun:"Swim Backward")[(goto:"Maze")]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]](if:visits is 1)[(set:$row2 to 10)(set:$col2 to 10)]
|up>[You are on a ledge the leads down to a (if:$level>0)[flooded ]Tunel. There is a switch to your right in the |all>[(if:$level>0)[downwards](else:)[upwards]] position. behind you is a pool of water.
|=
(if:$level>0)|back>[(link:"<< Swim Back")[(goto:"Surface2")]](if:$level is 0)|back2>[(link:"<< Climb Down")[(goto:"Surface")]]
|sb>[(display:"sb")]
||=
|l>[(display:"Maze-1")]](hidden:)|dry>[You enter a dark damp tunel that branches out in many directions.
|l2>[(display:"Maze-dry")]](hidden:)|wet>[You swim into a dark tunnel that braches out in many directions.
|l3>[(display:"Maze-wet")]](hidden:)|drown>[(align:"=><=")+(box:"X")[=(link-rerun:"Swim Back")[(show:?up)(replace:?sb)[(display:"sb")](hide:?drown)]]==>
(if:$flooded is true)[(link-rerun:"Swim into the Tunnel >>")[(show:?wet)(replace:?sb)[(display:"sb")](hide:?up)]](else:)[(link-rerun:"Enter Tunnel")[(set:$row2 to 10)(set:$col2 to 10)(if:$level>0)[(set:$breath to 3)(show:?wet)(replace:?l3)[(display:"Maze-wet")](replace:?sb)[(display:"sb")](hide:?up)](else:)[(show:?dry)(replace:?sb)[(display:"sb")](hide:?up)]]]
<==
(link-rerun:"Flip the Switch")[(if:$level is 0)[(set:$level to 1)(show:?back)(hide:?back2)(replace:?text)[You flip the switch. Water quickly rushes in and fills the tunnels.](replace:?l)[(display:"Maze-1")]](if:$level>0)[(set:$level to 0)(hide:?back)(if:$rope is true)(show:?back2)](replace:?all)[upwards](replace:?text)[You flip the switch. You see the water in the tunnels drain away.](replace:?l)[(display:"Maze-1")]]|b>[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>]
|=
|sb>[(display:"sb")]
|||=
(align:"=><=")+(box:"X")[=
(if:$col2 is 15)[](else:)[(link-rerun:"Swim Forward")[(if:$breath<1)[(replace:?text)[You run out of air.](show:?drown)(hide:?wet)](set:$col2 to it +1)(set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](replace:?l3)[(display:"Maze-wet")](replace:?text)[You walk through the tunnel in front of you.]]]
(if:$row2<6)[](else-if:$col2>12)[(if:$row2 is 9)[]](else:)[(link-rerun:"Swim Left")[(if:$breath<1)[(replace:?text)[You run out of air.](show:?drown)(hide:?wet)](set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](set:$row2 to it -1)(replace:?l3)[(display:"Maze-wet")](replace:?text)[You walk through the tunnel to your left.]]] (if:$row2 is 15)[](else-if:$col2>12)[(if:$row2 is 11)[]](else:)[(link-rerun:"Swim Right")[(if:$breath<1)[(replace:?text)[You run out of air.](show:?drown)(hide:?wet)](set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](set:$row2 to it +1)(replace:?l3)[(display:"Maze-wet")](replace:?text)[You walk through the tunnel to your right.]]]
(if:$col2 is 10)[(if:$row2 is 10)[(link-rerun:"Swim Back")[(replace:?text)[You exit the tunnel.](show:?up)(replace:?sb)[(display:"sb")](hide:?wet)]]](else:)[(link-rerun:"Swim Back")[(if:$breath<1)[(replace:?text)[You run out of air.](show:?drown)(hide:?wet)](set:$breath to it - 1)(replace:?b)[<h4>(meter: bind $breath, 3, "X", "Breaths: $breath", (gradient: 90, 0, blue, 1, white))</h>](set:$col2 to it -1)(replace:?l3)[(display:"Maze-wet")](replace:?text)[You walk through the tunnel behind you.]]]
(link-rerun:"Feel Around")[(replace:?text)[You feel nothing of use.](if:$col2 is 10)[(if:$row2 is 10)[(replace:?text)[You are at the entrance to the tunnel.]]](if:$col2 is 13)[(if:$row2 is 10)[(if:$largerock8 is false)[(set:$largerock8 to true)(set:$largerocks to it +1)(replace:?sb)[(display:"sb")](replace:?text)[You pry the loose large rock from the ceiling.
//Large Rock Aquired!//]](else:)[(replace:?text)[You feel nothing of use.]]]]]|=
|sb>[(display:"sb")]
|||=
(align:"=><=")+(box:"X")[=
(if:$col2 is 15)[](else:)[(link-rerun:"Walk Forward")[(set:$col2 to it +1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel in front of you.]]]
(if:$row2<6)[](else-if:$col2>12)[(if:$row2 is 9)[]](else:)[(link-rerun:"Walk Left")[(set:$row2 to it -1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel to your left.]]] (if:$row2 is 15)[](else-if:$col2>12)[(if:$row2 is 11)[]](else:)[(link-rerun:"Walk Right")[(set:$row2 to it +1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel to your right.]]]
(if:$col2 is 10)[(if:$row2 is 10)[(link-rerun:"Walk Back")[(replace:?text)[You exit the tunnel.](show:?up)(hide:?dry)]]](else:)[(link-rerun:"Walk Back")[(set:$col2 to it -1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel behind you.]]]
(if:$col2 is 10)[(if:$row2 is 10)[(link-rerun:"Look Around")[(replace:?text)[The entrance to the tunnel is behind you.]]]](if:$col2 is 13)[(if:$row2 is 10)[(link-rerun:"Look Around")[(if:$largerock8 is true)[(replace:?text)[You see nothing of use.]](else:)[(set:$largerock8 to false)(replace:?text)[You see a large rock that appears loose on the celing. you cannot reach it.]]]]]
(if:$col2 is 15)[(if:$row2 is 15)[(link-rerun:"Look Around")[(if:$smallrock10 is true)[(replace:?text)[You see nothing of use.]](else:)[(replace:?text)[//Small Rock Aquired!//](set:$smallrock10 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")]]]]][(align:"=><=")+(float-box: "X","=====Y")[=(text-colour:#0b7285)[|text>[ ]]](if:$cracked is true)[(if:$urn>0)[(set:$urn to it -1)(text-colour:#a61e4d)[//The Urn is Leaking.//]]]
You enter a small cavern with a (text-colour:white)[large square silver tile] in the middle of the cavern that is about twice the size of a bronze tile. (text-colour:white)[The tile is] |weight>[(if:$weight<7)[(text-colour:#a61e4d)[raised above the ground.]](if:$weight is 7)[(text-colour:#5c940d)[flush with the ground.]](if:$weight>7)[(text-colour:#a61e4d)[indented below the ground.]]] (text-colour:white)[There is] |all>[(if:$weight is 7)[(text-colour:#5c940d)[an open]](else:)[(text-colour:#a61e4d)[a locked]]] (text-colour:white)[door in front of you and an open door behind you.]
|=
(link:"<< Swim Back")[(goto:"Surface2")]
|sb>[(display:"sb")]
|=
==>
(if:$weight is 7)|door>[(link:"Enter Door >>")[(goto:"Tile3")]](hidden:)|d2>[(link:"Enter Door >>")[(goto:"Tile3")]]
<==
|l>[(display:"Tile2-l")]|=
|sb>[(display:"sb")]
|||=
(align:"=><=")+(box:"X")[=
(if:$col2 is 15)[](else:)[(link-rerun:"Walk Forward")[(set:$col2 to it +1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel in front of you.]]]
(if:$row2<6)[](else-if:$col2>12)[(if:$row2 is 9)[]](else:)[(link-rerun:"Walk Left")[(set:$row2 to it -1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel to your left.]]] (if:$row2 is 15)[](else-if:$col2>12)[(if:$row2 is 11)[]](else:)[(link-rerun:"Walk Right")[(set:$row2 to it +1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel to your right.]]]
(if:$col2 is 10)[(if:$row2 is 10)[(link-rerun:"Walk Back")[(replace:?text)[You exit the tunnel.](show:?up)(replace:?sb)[(display:"sb")](hide:?dry)]]](else:)[(link-rerun:"Walk Back")[(set:$col2 to it -1)(replace:?l2)[(display:"Maze-dry")](replace:?text)[You walk through the tunnel behind you.]]]
(link-rerun:"Look Around")[(replace:?text)[You see nothing of use.](if:$col2 is 10)[(if:$row2 is 10)[(replace:?text)[The entrance to the tunnel is behind you.]]](if:$col2 is 13)[(if:$row2 is 10)[(if:$largerock8 is true)[(replace:?text)[You see nothing of use.]](else:)[(set:$largerock8 to false)(replace:?text)[You see a large rock that appears loose on the celing. you cannot reach it.]]]]
(if:$col2 is 15)[(if:$row2 is 15)[(if:$smallrock10 is true)[(replace:?text)[You see nothing of use.]](else:)[(replace:?text)[//Small Rock Aquired!//](set:$smallrock10 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")]]]]
(if:$col2 is 14)[(if:$row2 is 7)[(if:$smallrock11 is true)[(replace:?text)[You see nothing of use.]](else:)[(replace:?text)[//Small Rock Aquired!//](set:$smallrock11 to true)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")]]]]](if:$weight is 7)[](else:)|step>[(Link-rerun:"Step on Tile")[(replace:?text)[You step on the tile and the door opens.](show:?enter)(hide:?step)]](hidden:)|enter>[(link-rerun:"Enter Door")[(replace:?text)[When you step off the tile the door closes.](show:?step)(hide:?enter)]](if:$tileurn2 is true)[
(link:"Pick Up Urn")[(hide:?d2)(hide:?door)(set:$clayurn to true)(if:$weight is 7)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it-$urn)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](set:$tileurn2 to false)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile2-l")]]](else:)[(if:$clayurn is true)[(if:$weight is 7)[](else:)[
(link:"Place Urn")[(set:$clayurn to false)(set:$weight to it +$urn)(set:$tileurn2 to true)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](replace:?sb)[(display:"sb")](if:$weight is 7)[(show:?d2)](replace:?l)[(display:"Tile2-l")]]]]](if:$tilerope2 is true)[
(link:"Pick Up Rope")[(show:?rope2)(hide:?d2)(hide:?door)(if:$weight is 7)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it -3)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](set:$tilerope2 to false)(set:$rope to true)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile2-l")]]](else:)[(if:$rope is true)[(if:$weight is 7)[](else:)[
(link:"Place Rope")[(hide:?rope)(hide:?rope2)(set:$weight to it +3)(set:$tilerope2 to true)(set:$rope to false)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](replace:?sb)[(display:"sb")](if:$weight is 7)[(show:?d2)](replace:?l)[(display:"Tile2-l")]]]]](if:$tilesm2>0)[
(link:"Pick Up Small Rock")[(hide:?d2)(hide:?door)(if:$weight is 7)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it -1)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](set:$tilesm2 to it -1)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile2-l")]]](if:$smallrocks>0)[(if:$weight is 7)[](else:)[
(link:"Place Small Rock")[(set:$weight to it +1)(set:$tilesm2 to it +1)(set:$smallrocks to it -1)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](replace:?sb)[(display:"sb")](if:$weight is 7)[(show:?d2)](replace:?l)[(display:"Tile2-l")]]]](if:$tilelr2>0)[
(link:"Pick Up Large Rock")[(hide:?d2)(hide:?door)(if:$weight is 7)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it -5)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](set:$tilelr2 to it -1)(set:$largerocks to it +1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile2-l")]]](if:$largerocks>0)[(if:$weight is 7)[](else:)[
(link:"Place Large Rock")[(set:$weight to it +5)(set:$tilelr2 to it +1)(set:$largerocks to it -1)(if:$weight<7)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>7)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 7)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]](replace:?all)[(text-colour:#5c940d)[an open]]](replace:?sb)[(display:"sb")](if:$weight is 7)[(show:?d2)](replace:?l)[(display:"Tile2-l")]]]]|middle>[You enter a wide cavern. There is a bronze tile on the ground in front of you to your left and a silver tile to your right. There is (if:$weight2 is 14)[(if:$tile is true)[an open]](else:)[a locked] door straight ahead of you and an open door behind you.
|=
(link:"<< Exit to Silver Tile")[(goto:"Tile2")]
|sb>[(display:"sb")]
|=
==>
|door>[(if:$weight2 is 14)[(if:$tile is true)[(link:"Enter Door >>")[(goto:"Mix")]]]](hidden:)|d2>[(link:"Enter Door >>")[(goto:"Mix")]]
<==
(link-rerun:"Step left")[(show:?left)(hide:?middle)] (link-rerun:"Step Right")[(show:?right)(hide:?middle)]](hidden:)|left>[|l>[(display:"Tile3-left")]](hidden:)|right>[You are standing in front of a silver tile.
(display:"Tile3-right")]|tile>[You are standing in front of a bronze tile.
(if:$tile is true)[There (if:$tileurn3 is true)[is a clay urn](if:$tilerope3 is true)[is a rope](if:$tilesm3 is true)[are 5 rocks](if:$tilelr3 is true)[is a large rock] on the tile.](else:)[There is nothing on the tile.]](hidden:)|step2>[You are on a bronze tile.]
|=
(link:"Go Back")[(show:?middle)(replace:?sb)[(display:"sb")](hide:?left)]
|sb>[(display:"sb")]
|=
(if:$tile is true)[](else:)|step>[(Link-rerun:"Step on Tile")[(hide:?tile)(show:?step2)(replace:?text)[You step on the tile. The tile is flush with the ground.(if:$weight2 is 14)[The door opens.]](show:?enter)(hide:?step)]](hidden:)|enter>[(link-rerun:"Step off the Tile")[(hide:?step2)(show:?tile)(replace:?text)[When you step off the tile the Tile raises slightly.(if:$weight is 14)[The door closes.]](show:?step)(hide:?enter)]](if:$tileurn3 is true)[
(link:"Pick Up Urn")[(hide:?d2)(hide:?door)(set:$clayurn to true)(set:$tile to false)(set:$tileurn3 to false)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]](else:)[(if:$urn>1)[(if:$tile is true)[](else:)[
(link:"Place Urn")[(show:?d2)(set:$clayurn to false)(set:$tile to true)(set:$tileurn3 to true)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]]]](if:$tilerope3 is true)[
(link:"Pick Up Rope")[(show:?rope2)(hide:?d2)(hide:?door)(set:$tile to false)(set:$tilerope3 to false)(set:$rope to true)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]](else:)[(if:$rope is true)[(if:$tile is true)[](else:)[
(link:"Place Rope")[(hide:?rope)(hide:?rope2)(show:?d2)(set:$tile to true)(set:$tilerope3 to true)(set:$rope to false)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]]]](if:$tilesm3 is true)[
(link:"Pick Up Small Rocks")[(hide:?d2)(hide:?door)(set:$tile to false)(set:$tilesm3 to false)(set:$smallrocks to it +5)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]](else:)[(if:$smallrocks>4)[(if:$tile is true)[](else:)[
(link:"Place 5 Small Rocks")[(show:?d2)(set:$tile to true)(set:$tilesm3 to true)(set:$smallrocks to it -5)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]]]](if:$tilelr3 is true)[
(link:"Pick Up Large Rock")[(hide:?d2)(hide:?door)(set:$tile to false)(set:$tilelr3 to false)(set:$largerocks to it +1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]](else:)[(if:$largerocks>0)[(if:$tile is true)[](else:)[
(link:"Place Large Rock")[(show:?d2)(set:$tile to true)(set:$tilelr3 to true)(set:$largerocks to it -1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-left")]]]]]|=
(link:"Go Back")[(show:?middle)(replace:?sb)[(display:"sb")](hide:?left)]
|sb>[(display:"sb")]
|=
(if:$weight is 14)[](else:)|step>[(Link-rerun:"Step on Tile")[(replace:?text)[You step on the tile. The tile is indented below the ground.](replace:?weight)[(text-colour:#a61e4d)[indented below the ground]](show:?enter)(hide:?step)]](hidden:)|enter>[(link-rerun:"Step Off of the Tile")[(replace:?text)[You step off of the silver tile.](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](show:?step)(hide:?enter)]](if:$tileurn3 is true)[
(link:"Pick Up Urn")[(hide:?d2)(hide:?door)(set:$clayurn to true)(if:$weight is 14)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it-$urn)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](set:$tileurn3 to false)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-right")]]](else:)[(if:$clayurn is true)[(if:$weight is 14)[](else:)[
(link:"Place Urn")[(set:$clayurn to false)(set:$weight to it +$urn)(set:$tileurn3 to true)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](replace:?all)[(text-colour:#5c940d)[an open]](replace:?sb)[(display:"sb")](if:$weight is 14)[(show:?d2)](replace:?l)[(display:"Tile3-right")]]]]](if:$tilerope3 is true)[
(link:"Pick Up Rope")[(show:?rope2)(hide:?d2)(hide:?door)(if:$weight is 14)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it -3)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](set:$tilerope3 to false)(set:$rope to true)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-right")]]](else:)[(if:$rope is true)[(if:$weight is 14)[](else:)[
(link:"Place Rope")[(hide:?rope)(hide:?rope2)(set:$weight to it +3)(set:$tilerope3 to true)(set:$rope to false)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](replace:?all)[(text-colour:#5c940d)[an open]](replace:?sb)[(display:"sb")](if:$weight is 14)[(show:?d2)](replace:?l)[(display:"Tile3-right")]]]]](if:$tilesm3>0)[
(link:"Pick Up Small Rock")[(hide:?d2)(hide:?door)(if:$weight is 14)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it -1)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](set:$tilesm3 to it -1)(set:$smallrocks to it +1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-right")]]](if:$smallrocks>0)[(if:$weight is 14)[](else:)[
(link:"Place Small Rock")[(set:$weight to it +1)(set:$tilesm3 to it +1)(set:$smallrocks to it -1)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](replace:?all)[(text-colour:#5c940d)[an open]](replace:?sb)[(display:"sb")](if:$weight is 14)[(show:?d2)](replace:?l)[(display:"Tile3-right")]]]](if:$tilelr3>0)[
(link:"Pick Up Large Rock")[(hide:?d2)(hide:?door)(if:$weight is 14)[(replace:?all)[(text-colour:#a61e4d)[a locked]]](set:$weight to it -5)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](set:$tilelr3 to it -1)(set:$largerocks to it +1)(replace:?sb)[(display:"sb")](replace:?l)[(display:"Tile3-right")]]](if:$largerocks>0)[(if:$weight is 14)[](else:)[
(link:"Place Large Rock")[(set:$weight to it +5)(set:$tilelr3 to it +1)(set:$largerocks to it -1)(if:$weight<14)[(replace:?weight)[(text-colour:#a61e4d)[raised above the ground.]]](if:$weight>14)[(replace:?weight)[(text-colour:#a61e4d)[indented below the ground.]]](if:$weight is 14)[(replace:?weight)[(text-colour:#5c940d)[flush with the ground.]]](replace:?all)[(text-colour:#5c940d)[an open]](replace:?sb)[(display:"sb")](if:$weight is 14)[(show:?d2)](replace:?l)[(display:"Tile3-right")]]]]|==
=><=
(dropdown:2bind $room, "1","2","3")
(link:"<<")[(goto:$room)]did it