(set:$enemy to (either:(dm:"Health:",80,"Magic:",80,"Attack:",100,),(dm:"Health:",80,"Magic:",100,"Attack:",80),(dm:"Health:",100,"Magic:",80,"Attack:",80), (dm:"Health:",80,"Magic:",80,"Attack:",100)))(set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")(set:$playerbu to (dm:"Health:",100,"Magic:",100,"Attack:",100))(set:$playerbu's "Attack:" to $player's "Attack:")(set:$playerbu's "Health:" to $player's "Health:")(set:$playerbu's "Magic:" to $player's "Magic:")(set:$etype to (either:"zombie","skeleton","spider"))(replace:?e)[(display:$etype)(if:$etype is "skeleton")[<img src="https://dirtsta.sh/rogue/Skeleton.png"width="100vw">](if:$etype is "spider")[<img src="https://dirtsta.sh/rogue/Spider.png"width="100vw">](if:$etype is "zombie")[<img src="https://dirtsta.sh/rogue/Zombie.png"width="100vw">](print:$enemy)] |= |bars>[(display:"bars")] |= <h6>(box: "=XX=", 20)[//|text>[]//]</h6>(live:.2s)[(if:$player's "Health:" < 1)[(goto:"defeat")](if:$enemy's "Health:" < 1)[(set:$score to it +100)(replace:?fight)[(display:"upgrade")](if:$score>699)[(replace:?fight)[(display:"upgrade2")]](if:$score>1099)[(replace:?fight)[(display:"upgrade3")]](if:$score is 600)[(dialog:[(if:$setting is "forest")[(display:"forest2")](if:$setting is "cave")[(display:"cave2")](if:$setting is "castle")[(display:"castle2")]])(replace:?fight)[(display:"boss1upgrade")]](if:$score is 1100)[(dialog:[(if:$setting is "forest")[(display:"forest3")](if:$setting is "cave")[(display:"cave3")](if:$setting is "castle")[(display:"castle3")]])(replace:?fight)[(display:"boss2upgrade")]](if:$score is 2100)[(replace:?fight)[(display:"boss2upgrade")]](replace:?e)[](set:$player's "Health:" to $playerbu's "Health:")(set:$player's "Magic:" to $playerbu's "Magic:")(set:$player's "Attack:" to $playerbu's "Attack:")(set:$enemy's "Health:" to 100)]](if:$burn> 1)[(set:$enemy's "Health:" to it -10)(set:$burn to it -1)(prepend:?text)[Your enemy is burned.]] <==> (set:$player's "Magic:" to it +10)(set:$enemy's "Magic:" to it +10)(set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")<h4>Enemy:(meter: bind $enemy's "Health:", 100, "X", "$enemyh", (gradient: 90, 0, red, 1, orange)) (meter: bind $enemym, 100, "X", "$enemym", (gradient: 90, 0, blue, 1, cyan)) (set:$playerh to $player's "Health:")(set:$playerm to $player's "Magic:") <h4>$playern: (meter: bind $player's "Health:", 100, "X","$playerh", (gradient: 90, 0, red, 1, orange)) (meter: bind $player's "Magic:", 100, "X", "$playerm", (gradient: 90, 0, blue, 1, cyan)) (if:$enemy's "Magic:" > 49)[(set:$enemyattack to (either:"Light Attack","Heavy Attack","Parry"))](if:$enemy's "Magic:" < 49)[(if:$enemy's "Magic:" > 19)[(set:$enemyattack to (either:"Light Attack","Parry"))]](if:$enemy's "Magic:" < 19)[(set:$enemyattack to "Parry")] (if:$player's "Magic:">19)[(link:"Light Attack -20M")[(set:$player's "Magic:" to it -20)(if:$enemyattack is "Light Attack")[(set:$enemy's "Magic:" to it -20)(set:$enemyd to $player's "Attack:"/2)(set:$playerd to $enemy's "Attack:"/2)(prepend:?text)[You and the enemy exchange Light Attacks. ]](if:$enemyattack is "Heavy Attack")[(set:$enemy's "Magic:" to it -50)(set:$playerd to $enemy's "Attack:")(prepend:?text)[You are hit by a Heavy Attack. ]](if:$enemyattack is "Parry")[(set:$enemyd to $player's "Attack:"/2)(prepend:?text)[Your enemy fails to parry your Light Attack. ]] (set:$player's "Health:" to it - $playerd/2)(if:$dw is true)[(set:$enemyd to it * 1.5)](set:$enemy's "Health:" to it - $enemyd/2)(trunc:$enemy's "Health:")(set:$playerd to 0)(set:$enemyd to 0)(replace:?bars)[(display:"bars")]]] (if:$player's "Magic:">49)[(link:"Heavy Attack -50M")[(set:$player's "Magic:" to it -50)(if:$enemyattack is "Light Attack")[(set:$enemy's "Magic:" to it -20)(set:$enemyd to $player's "Attack:") (prepend:?text)[You hit the enemy with a Heavy Attack. ]](if:$enemyattack is "Heavy Attack")[(set:$enemy's "Magic:" to it -50)(set:$enemyd to $player's "Attack:")(set:$playerd to $enemy's "Attack:")(prepend:?text)[You and the enemy exchange Heavy Attacks. ]](if:$enemyattack is "Parry")[(set:$playerd to $enemy's "Attack:"/2)(prepend:?text)[Your enemy Parrys your Heavy Attack. ]] (set:$player's "Health:" to it - $playerd/2)(if:$dw is true)[(set:$enemyd to it * 1.5)](set:$enemy's "Health:" to it - $enemyd/2)(trunc:$enemy's "Health:")(set:$playerd to 0)(set:$enemyd to 0)(replace:?bars)[(display:"bars")]]] (link:"Parry")[(if:$enemyattack is "Light Attack")[(set:$enemy's "Magic:" to it -20)(set:$playerd to $enemy's "Attack:"/2)(prepend:?text)[You fail to Parry your enemy's Light Attack. ]](if:$enemyattack is "Heavy Attack")[(set:$enemy's "Magic:" to it -50)(set:$enemyd to $player's "Attack:")(prepend:?text)[You Parry the enemy's Heavy Attack. ]](if:$enemyattack is "Parry")[(prepend:?text)[You and your enemy scope eachother out. ]] (set:$player's "Health:" to it - $playerd/2)(if:$dw is true)[(set:$enemyd to it * 1.25)](set:$enemy's "Health:" to it - $enemyd/2)(trunc:$enemy's "Health:")(set:$playerd to 0)(set:$enemyd to 0)(replace:?bars)[(display:"bars")]](if:$heal is true)[(if:$player's "Magic:">49)[(link:" Heal")[(set:$player's "Health:" to it +100)(set:$player's "Magic:" to it -50)(if:$enemyattack is "Light Attack")[(set:$playerd to $enemy's "Attack:"/2)(prepend:?text)[You Heal yourself. Your enemy hits you with a Light Attack.]](if:$enemyattack is "Heavy Attack")[(set:$playerd to $enemy's "Attack:")(prepend:?text)[You Heal yourself. Your enemy hits you with a Heavy Attack.]](if:$enemyattack is "Parry")[(prepend:?text)[You Heal yourself while your enemy scopes you out.]] (set:$player's "Health:" to it - $playerd/2)(if:$dw is true)[(set:$enemyd to it * 1.25)](set:$enemy's "Health:" to it - $enemyd/2)(trunc:$enemy's "Health:")(set:$playerd to 0)(set:$enemyd to 0)(replace:?bars)[(display:"bars")]]]](if:$flame is true)[(if:$player's "Magic:">49)[(link:" Flame")[(set:$player's "Magic:" to it -50)(if:$enemyattack is "Light Attack")[(set:$enemyd to $player's "Attack:")(set:$burn to 3)(prepend:?text)[You Burn your enemy with Flame.]](if:$enemyattack is "Heavy Attack")[(set:$enemyd to $player's "Attack:")(set:$burn to 3)(prepend:?text)[You Burn the enemy with Flame.]](if:$enemyattack is "Parry")[(prepend:?text)[Your enemy evades Flame.]] (set:$player's "Health:" to it - $playerd/2)(if:$dw is true)[(set:$enemyd to it * 1.25)](set:$enemy's "Health:" to it - $enemyd/2)(trunc:$enemy's "Health:")(set:$playerd to 0)(set:$enemyd to 0)(replace:?bars)[(display:"bars")]]]](if:$enrage is true)[(if:$player's "Magic:">49)[(link:" Enrage")[(set:$player's "Magic:" to it -50)(set:$player's "Attack:" to it * 1.25)(if:$enemyattack is "Light Attack")[(set:$enemy's "Magic:" to it -20)(set:$playerd to $enemy's "Attack:"/2)(prepend:?text)[You are Enraged. You are hit by your enemy's Light Attack. ]](if:$enemyattack is "Heavy Attack")[(set:$enemy's "Magic:" to it -50)(set:$playerd to $enemy's "Attack:")(prepend:?text)[You are Enrage. You are hit by your enemy's Heavy Attack. ]](if:$enemyattack is "Parry")[(prepend:?text)[You are Enraged. Your enemy scopes you out. ]] (set:$player's "Health:" to it - $playerd/2)(if:$dw is true)[(set:$enemyd to it * 1.25)](set:$enemy's "Health:" to it - $enemyd/2)(trunc:$enemy's "Health:")(set:$playerd to 0)(set:$enemyd to 0)(replace:?bars)[(display:"bars")]]]](set:$player to (dm:"Attack:",80,"Health:",120,"Magic:",80)) =| |i>[] |e>[(link-rerun:"Instructions")[(dialog: [(display:"instructions")])]] |n>[] |p>[Player's Base Stats: (print:$player)] Score: |s>[(print:$score)] =||| |fight>[] |cn>[Character Name: //(input-box: bind $playern, "XX=","Player")// (link:"Set Name")[(set:$npick to true)(if:$apick is true)[(if:$mpick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?n)[(print:$playern)](hide:?cn)]] |a>[Attack (link:"+0 Attack -0 Health")[(set:$apick to true)(if:$mpick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?a)] (link:"+20 Attack -20 Health")[(set:$player's "Attack:" to 100)(set:$player's "Health:" to it -20)(set:$apick to true)(if:$mpick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?a) ] (link:"+40 Attack -40 Health")[(set:$player's "Attack:" to 120)(set:$player's "Health:" to it -40)(set:$apick to true)(if:$mpick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?a)]] |m>[Magic: (link:"+0 Magic -0 Health")[(set:$mpick to true)(if:$apick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?m)] (link:"+20 Magic -20 Health")[(set:$player's "Magic:" to 100)(set:$player's "Health:" to it -20)(set:$mpick to true)(if:$apick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?m) ] (link:"+40 Magic -40 Health")[(set:$player's "Magic:" to 120)(set:$player's "Health:" to it -40)(set:$mpick to true)(if:$apick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?m)]]<==> //You Defeated the $etype!// |sb>[Pick One Upgrade: (link:"+20 Attack")[(set:$player's "Attack:" to it +20)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 1000)[(replace:?fight)[(display:"boss2")]](if:$score is 500)[(replace:?fight)[(display:"boss1")]](if:$score<500)[(replace:?fight)[(display:"fight")]](if:$score is (either:600,700,800,900))[(replace:?fight)[(display:"fight2")]]] (link:"+20 Magic")[(set:$player's "Magic:" to it +20)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 1000)[(replace:?fight)[(display:"boss2")]](if:$score is 500)[(replace:?fight)[(display:"boss1")]](if:$score<500)[(replace:?fight)[(display:"fight")]](if:$score is (either:600,700,800,900))[(replace:?fight)[(display:"fight2")]]] (link:"+20 Health")[(set:$player's "Health:" to it +20)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 1000)[(replace:?fight)[(display:"boss2")]](if:$score is 500)[(replace:?fight)[(display:"boss1")]](if:$score<500)[(replace:?fight)[(display:"fight")]](if:$score is (either:600,700,800,900))[(replace:?fight)[(display:"fight2")]]]]<center>//You have succummed to the enemy's barrage.// (print:$playern)'s Total Score: (print:$score) Player's Objective: (if:$objective is "weapon")[Find the Blade of $weapont in the $setting](if:$objective is "treasure")[ find the Treasure of $treasuret in the $setting](if:$objective is "person")[Find $persont in the $setting](if:$setting2 is true)[ $s2] (print:$playern)'s Abilities:(if:$heal is true)[ Heal](if:$dw is true)[ Duel Weild](if:$flame is true)[ Flame] (link:"Try Again?")[(restart:)]</center> [(set:$enemy to (either:(dm:"Health:",200,"Magic:",80,"Attack:",100,),(dm:"Health:",180,"Magic:",100,"Attack:",100,),(dm:"Health:",220,"Magic:",80,"Attack:",80,), (dm:"Health:",180,"Magic:",80,"Attack:",120,),(dm:"Health:",180,"Magic:",120,"Attack:",80,))) (set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")](set:$playerbu to (dm:"Health:",100,"Magic:",100,"Attack:",100))(set:$playerbu's "Attack:" to $player's "Attack:")(set:$playerbu's "Health:" to $player's "Health:")(set:$playerbu's "Magic:" to $player's "Magic:")(set:$etype to (either:"troll","lich","necromancer"))(replace:?e)[(display:$etype)(if:$etype is "troll")[<img src="https://dirtsta.sh/rogue/Troll.png"width="100vw">](if:$etype is "lich")[<img src="https://dirtsta.sh/rogue/Lich.png"width="100vw">](if:$etype is "necromancer")[<img src="https://dirtsta.sh/rogue/Necromancer.png"width="100vw">](print:$enemy)] |= |bars>[(display:"bars")] |= <h6>(box: "=XX=", 20)[//|text>[]//]</h6><==> //You Defeated the $etype!// |sb>[Pick One Upgrade:(set:$abilities to (dm:"Heal",false,"Dual Weild",false,"Flame",false,"Enrage",false)) (if:$abilities's "Flame" is true)[//Flame//](else:)[(link:"Flame")[(set:$abilities "Flame" to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight2")]]] (if:$abilities's "Dual Weild" is true)[//Dual Weild//](else:)[(link:"Dual Weild")[(set:$abilities "Dual Weild" to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight2")]]] (if:$abilities's "Heal" is true)[//Heal//](else:)[(link:"Heal")[(set:$abilities's "Heal" to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight2")]]] (if:$abilities's "Enrage" is true)[//Enrage//](else:)[(link:"Enrage")[(set:$abilities "Enrage" to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight2")]]]][(set:$enemy to (either:(dm:"Health:",200,"Magic:",80,"Attack:",100,),(dm:"Health:",200,"Magic:",120,"Attack:",180,),(dm:"Health:",220,"Magic:",180,"Attack:",100,), (dm:"Health:",180,"Magic:",180,"Attack:",140,),(dm:"Health:",180,"Magic:",100,"Attack:",220,))) (set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")](set:$playerbu to (dm:"Health:",100,"Magic:",100,"Attack:",100))(set:$playerbu's "Attack:" to $player's "Attack:")(set:$playerbu's "Health:" to $player's "Health:")(set:$playerbu's "Magic:" to $player's "Magic:")(set:$etype to (either:"troll","lich","necromancer"))(replace:?e)[(display:$etype)(print:$enemy)] |= |bars>[(display:"bars")] |= <h6>(box: "=XX=", 20)[//|text>[]//]</h6>(set:$enemy to (either:(dm:"Health:",100,"Magic:",120,"Attack:",120),(dm:"Health:",120,"Magic:",120,"Attack:",100),(dm:"Health:",100,"Magic:",120,"Attack:",120),(dm:"Health:",120,"Magic:",100,"Attack:",120)))(set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")(set:$playerbu to (dm:"Health:",100,"Magic:",100,"Attack:",100))(set:$playerbu's "Attack:" to $player's "Attack:")(set:$playerbu's "Health:" to $player's "Health:")(set:$playerbu's "Magic:" to $player's "Magic:")(set:$etype to (either:"zombie","skeleton","spider"))(replace:?e)[(display:$etype)(print:$enemy)] |= |bars>[(display:"bars")] |= <h6>(box: "=XX=", 20)[//|text>[]//]</h6><==> //You Defeated the $etype!// |sb>[Pick One Upgrade: (link:"+20 Attack")[(set:$player's "Attack:" to it +20)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 1000)[(replace:?fight)[(display:"boss2")]](else:)[(replace:?fight)[(display:"fight2")]]] (link:"+20 Magic")[(set:$player's "Magic:" to it +20)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 1000)[(replace:?fight)[(display:"boss2")]](else:)[(replace:?fight)[(display:"fight2")]]] (link:"+20 Health")[(set:$player's "Health:" to it +20)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 1000)[(replace:?fight)[(display:"boss2")]](else:)[(replace:?fight)[(display:"fight2")]]]] Spider (set:$enemy's "Health:" to it +20)Zombie (set:$enemy's "Attack:" to it +20)Skeleton (set:$enemy's "Magic:" to it +20)Goblin (set:$enemy's "Attack:" to it +40)Troll (set:$enemy's "Attack:" to it +40)Lich (set:$enemy's "Magic:" to it +40)Necromancer (set:$enemy's "Health:" to it +40)Witch (set:$enemy's "Magic:" to it +40)[(set:$enemy to (either:(dm:"Health:",200,"Magic:",300,"Attack:",500,),(dm:"Health:",500,"Magic:",300,"Attack:",200,),(dm:"Health:",300,"Magic:",500,"Attack:",200,), (dm:"Health:",200,"Magic:",500,"Attack:",300,),(dm:"Health:",500,"Magic:",200,"Attack:",300,))) (set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")](set:$playerbu to (dm:"Health:",100,"Magic:",100,"Attack:",100))(set:$playerbu's "Attack:" to $player's "Attack:")(set:$playerbu's "Health:" to $player's "Health:")(set:$playerbu's "Magic:" to $player's "Magic:")(set:$etype to (either:"troll","lich","necromancer"))(replace:?e)[(display:$etype)(print:$enemy)] |= |bars>[(display:"bars")] |= <h6>(box: "=XX=", 20)[//|text>[]//]</h6><==> //You Defeated the $etype!// |sb>[Pick One Upgrade: (link:"+25 Attack")[(set:$player's "Attack:" to it +25)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 2000)[(replace:?fight)[(display:"boss3")]](else:)[(replace:?fight)[(display:"fight3")]]] (link:"+25 Magic")[(set:$player's "Magic:" to it +25)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 2000)[(replace:?fight)[(display:"boss3")]](else:)[(replace:?fight)[(display:"fight3")]]] (link:"+25 Health")[(set:$player's "Health:" to it +25)(hide:?sb)(replace:?p)[(print:$player)](replace:?s)[(print:$score)](if:$score is 2000)[(replace:?fight)[(display:"boss3")]](else:)[(replace:?fight)[(display:"fight3")]]]](set:$enemy to (either:(dm:"Health:",100,"Magic:",120,"Attack:",120),(dm:"Health:",120,"Magic:",120,"Attack:",100),(dm:"Health:",100,"Magic:",120,"Attack:",120),(dm:"Health:",120,"Magic:",100,"Attack:",120)))(set:$enemyh to $enemy's "Health:")(set:$enemym to $enemy's "Magic:")(set:$playerbu to (dm:"Health:",100,"Magic:",100,"Attack:",100))(set:$playerbu's "Attack:" to $player's "Attack:")(set:$playerbu's "Health:" to $player's "Health:")(set:$playerbu's "Magic:" to $player's "Magic:")(set:$etype to (either:"zombie","skeleton","spider"))(replace:?e)[(display:$etype)(print:$enemy)] |= |bars>[(display:"bars")] |= <h6>(box: "=XX=", 20)[//|text>[]//]</h6>(box: "X", 25)|maint>[<h4>//''Objective:''//</h4><h6>This game is a turn based stratagy rogue-like. You will be fighting a series of monsters. Each monster type provides a distinct boost to their stats. Your objective is to achieve a highscore. You will get 100 points for each monster you defeat. Between each fight you will fully heal and you will be able to select one stat boost. Throughout the game you will encounter boss monsters who provide abilities instead of stat boosts as an upgrade when defeated.//</h6><h4>''Combat:''</h4><h6>//Each turn you will be able to select one ability. Most abilities require magic to use. If you do not have enough magic to use a particular ability it will not be available to you for that turn. You and your enemy's magic replenishes +10 each turn. A Heavy Attacks beats a Light Attack but is easily parried. A Light Attack is too quick to be parried.</h6>//<h4>''Light Attack:'' -20 Magic 1/2 Attack//</h4><h6>The Light Attack is strong against Parry and is weak against Heavy Attack. The Light Attack inficts half the player's attack stat against the enemy. If the enemy also uses Light Attack they both inflict half their respective attack stats against eachother. If the enemy parrys only the enemy gets hit. The Light Attack fails if the enemy uses Heavy Attack.</h6><h4>//''Heavy Attack'' -50 Magic Full Attack</h4><h6>//The Heavy Attack is strong against Light Attack and is weak against Parry. The Heavy Attacks inficts the player's full attack stat against the enemy. if the enemy also uses Heavy Attack they both infict their respective attack stats against eachother. If the enemy uses Light Attack only the enemy gets hit. The Heavy Attack fails if the enemy Parrys and the enemy's full attack stat is inflicted on the player. //</h6><h4>''Parry'' 0 Magic Full Attack</h4><h6>//Parry is strong against Heavy Attack and weak against Light Attack. Parry inflicts the player's full attack stat against the enemy. if the enemy uses Heavy Attack only the enemy gets hit. Parry fails If the enemy uses parry and only the player is hit if the enemy uses Light attack.</h6> |= ==> <h4>''Monster Types''</h4><h6> Zombie +20 Health Skeleton +20 Magic Spider +20 Attack</h6> |= <== <h4>''Boss Monster Types''</h4><h6> Troll +40 Attack Lich +40 Magic Necromancer +40 Health </h6>](set:$setting to "forest")(display:(either:"weapon","treasure","person"))You are trekking through a dense forest. The leaves around you russle as you struggle to find your footing under the shadows of the billowing folliage. No one would ever come here if not for the $objective that is hidden in this maze of trees. All manner of monster lurk amoungst the struggling undergrowth. You must over come these beasts to (if:$objective is "weapon")[find the Blade of $weapont.](if:$objective is "treasure")[find the treasure of $treasuret.](if:$objective is "person")[find $persont.](set:$setting to "cave")(display:(either:"weapon","treasure","person"))You are stumbling through a deep cave. If not for your latern you would be totally lost, yet you still venture deeper for the $objective you seek. You have encountered the corpses of foul looking creatures unframilliar to you along your way. You will have to fight to (if:$objective is "weapon")[find the Blade of $weapont.](if:$objective is "treasure")[find the treasure of $treasuret.](if:$objective is "person")[find $persont.](set:$setting to "castle")(display:(either:"weapon","treasure","person"))The wide open gates of the castle without a guard in sight is not reassuring. You had heard an attack on the castle was imminent but you were hoping to retrieve the $objective you need before the castle fell. You must fight your way though the monsters that have taken the castle to (if:$objective is "weapon")[find the Blade of $weapont.](if:$objective is "treasure")[find the treasure of $treasuret.](if:$objective is "person")[find $persont.](set:$objective to "weapon")(set:$weapont to (either:"Damnation","Justice","Power","Jupiter","Mars","Venus","Athena"))(set:$objective to "treasure")(set:$treasuret to (either:"Black Beard","the Hidden Kingdom","the Sea","of your forefathers"))(set:$objective to "person")(set:$persont to (either:"your Beloved","the King","the Queen","the Prince","the Princess","your Daughter","your Son"))(either:[(set:$setting2 to true)(set:$s2 to "$playern was a lumberjack.")Trees are strwen and fractured eminating out from your battle against the $etype creating a clearing that lets in a sliver of sunlight. You hope to find a moment's rest but the forest seems to have a different plan for you. How deep does the $objective lie? Will you truly reach there alive?],[(set:$setting2 to true)(set:$s2 to "$playern was surrounded.")The $etype musters the last of it's wavering strength to let out a gut wretching screech that is quickly echoed by others in every direction. You move along hastily.])(either:[(set:$setting2 to true)(set:$s2 to "$playern was attacked by the cave.")You are struck by falling rubble set lose by your battle against the [$etype]. You are stunned for a moment, then relieved that the rocks had struck you and not your lantern. How deep beneath the ground were you? keeping track of time and day was impossible in these endless tunnels.],[(set:$setting2 to true)(set:$s2 to "$playern has a heathy fear of heights.")With a final strike the $etype falls deep into the twisting abyss. could any $objective be worth the risk of meeting the same fate?])(either:[(set:$setting2 to true)(set:$s2 to "$playern entered the main tower.")You manage to reach the main tower where (if:$objective is "weapon")[the Blade of $weapont](if:$objective is "treasure")[the treasure of $treasuret](if:$objective is "person")[$persont] is being kept. You peek inside and see monsters that appear more powerful then any you have faced. You venture forth.],[(set:$setting2 to true)(set:$s2 to "$playern avoided disaster.")You see ten angry [$etype]s like the one you just faced in the chamber ahead. You walk briskly to the chamber to your right.])<==> //You Defeated the $etype!// |sb>[Pick One Upgrade: (if:$heal is true)[//Heal//](else:)[(link:"Heal")[(set:$heal to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight3")]]] (if:$dw is true)[//Duel Weild//](else:)[(link:"Duel Weild")[(set:$dw to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight3")]]] (if:$flame is true)[//Flame//](else:)[(link:"Flame")[(set:$flame to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight3")]]]] (replace:?s)[(print:$score)](if:$enrage is true)[//Enrage//](else:)[(link:"Enrage")[(set:$enrage to true)(hide:?sb)(replace:?p)[(print:$player)](replace:?fight)[(display:"fight3")]]]The [$etype]'s corpse lies across the kings throne atop countless other bodies of both monsters and men. You scoure the areas for the $objective you seek by (if:$objective is "treasure")[it is](if:$objective is "weapon")[it is](if:$objective is "person")[they are] not here. You feel the castle shake.A flikering light draws your eye. You apporach apprehensively. A fire could mean food or people but as you approach any thoughts of hope are extingushed by the putrid scent filling your nostrils. Flesh and steel together melting and bubbling, dripping off a legde that gives way to a bottomless casymn. What manner of horror still awaits you bellow?You arrive at a riverbed. You kneel down and reach your hands in the water, prepared to slurp up a large mouthful but then stumble back in horror as you realize the water is stained a deep crimson red. The source of the river lies directly ahead. You must stay focused on the $objective you seek, there is no other way to survive this.(link:"i")[(set:$ability to (dm:"Attack:",true,"Health:",true,"Magic:",true))(show:?i)] (hidden:)|i>[(if:$ability's "Magic:" is true)[(link:"test")[(set:$ability's "Magic:" to false)(goto:"Untitled Passage")]]](set:$player to (dm:"Attack:",80,"Health:",120,"Magic:",80)) =| |i>[] |e>[(link-rerun:"Instructions")[(dialog: [(display:"instructions")])]] |n>[] |p>[Player's Base Stats: (print:$player)] Score: |s>[(print:$score)] =||| |fight>[] |cn>[Character Name: //(input-box: bind $playern, "XX=","Player")// (link:"Set Name")[(set:$npick to true)(if:$apick is true)[(if:$mpick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?n)[(print:$playern)](hide:?cn)]] |a>[(link:"Warrior: +20 Attack -20 Health")[(set:$player's "Attack:" to 100)(set:$player's "Health:" to it -20)(set:$apick to true)(if:$apick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?a) ] (link:"Mage: +20 Magic -20 Health")[(set:$player's "Magic:" to 100)(set:$player's "Health:" to it -20)(set:$apick to true)(if:$apick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?a)] (link:"Cleric: -20 Magic +20 Health")[(set:$player's "Magic:" to it - 20)(set:$player's "Health:" to it +20)(set:$apick to true)(if:$apick is true)[(if:$npick is true)[(replace:?i)[(link-rerun:"I")[(dialog: [(display:"instructions")])]](dialog:[(either:(display:"forest"),(display:"cave"),(display:"castle"))])(replace:?fight)[(display:"fight")]]](replace:?p)[(print:$player) ](hide:?m)]]